WHM has the least utility and has the highest dps
Scholars have some utility and middle ground dps
AST has the most utility and lowest dps.
Seems fair.
WHM has the least utility and has the highest dps
Scholars have some utility and middle ground dps
AST has the most utility and lowest dps.
Seems fair.
I honestly REALLY wish this is the case!! Only a 20% reduction isn't so bad. Still... only 50 potency per tickApparently there was a mistranslation with Bane, and it only lowers by 20% if there're 2+ enemies. I have a link to the source, if it's cool to post links here.
Edit: Here's the link - https://www.bluegartr.com/threads/13...su-Dengeki-etc, but... better than 14 potency LOL
if that works the way we hope it does, then thats a slight buff to Bane. The current bane is cut to 50% after the 4th enemy.
Yeah, though Bane still works full potency for the first three enemies, so it is definitely very strong.
If the nerf to Bane is just a 20% damage reduction on all enemies, then it's not that bad. It's still a much worse AoE skill than WHM and AST's due to the permanent loss of Bio, but coupled with Shadow Flare's ticks it might not be as awful as we have been thinking it is.
However, if there's further damage decrease after the third enemy and onward, then, well... yeah...
Reading the bluegartr translation just cements what we already assumed. With two or more targets, potency is reduced by 20% (to a minimum of 20%). Its just a different way of saying the same thing, two enemies it drops 20% to a minimum damage of 20%.
The bluegartr comment just doesn't make sense whatsoever. Like there is some difference betwen Flare and Bane translation, but there is not.
Japanese says: Reduction increases by 10% per enemy, starting at the 2nd, lowest value 50%. Or for Bane 20% per enemy, starting at the second, lowest value is 20%.
That's single target, multi target it's WHM >> AST >> SCH. At 4 targets WHM DPS is roughly 50% higher than SCH, while AST is about 25% (not counting cards).WHM has the least utility and has the highest dps
Scholars have some utility and middle ground dps
AST has the most utility and lowest dps.
As a SCH main WHO LOVES TO DPS, I am really hating the changes to the DPS toolkit we have. Not only it hurts us, but it also hurts our counterpart - SMNs. SE needs to back off of nerfing healer DPS. When it is NOT needed at all. Targets are going to be stronger, more HP etc. DPS is supposed to be part of a healer's job to do. Bane nerf, taking away our spells, making Shadow Flare a freaking stupid CD is retarded as feck. I am very, very, VERY angry at SE by hurting us so much in this aspect. Things need to be fixed, and done properly, I know. But sometimes....people needs to leave things alone and leave them as they are.
If this is the case of them doing, ultimately. Then I guess they should freaking change Hall of the Novice training to say: Don't DPs at all, it's not worth it. (Because right now, it specifically says to DPS when your party is healthy). which in this case, DPSing on SCH is almost worthless come Stormblood.
I'm highly displeased.
I feel that is exactly the case. They wanted to balance raid output for healers, but the huge nerf on SCH aoe has nothing to do with raid balance. It will just make dungeons boring to do with SCH.I don't think nerfing AoE dmg has anything to do with the meta. This is just mainly for 4man dungeon content or some trashy mid raid tier that doesn't really matter much. Just that it looks like an oversight to me because they nerfed Bane for SMN & removed BlizII for the new cross role system. So we have nothing to spam in AoE with except Broil.
However, shadow flare doesn't concern me that much. Some guy did the math on SMN & turns out it's maybe a dps gain since you don't have to spend 2 GCDs every 30s to recast it, & can use that time for other dps skills while weaving in SF instead.
Also healer gears are melded with mostly acc to hit the acc cap, & since it's no longer needed, you can spend all those slots on crit/ss/det now.
Because as of now and probably in SB, healing is boring. There is downtime. Tanks have not downtime, they're dpsing constantly.
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