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  1. #1
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    WHM has the least utility and has the highest dps
    Scholars have some utility and middle ground dps
    AST has the most utility and lowest dps.

    Seems fair.
    (1)

  2. #2
    Player
    Nilix's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    14
    Character
    Kitty Celestial
    World
    Faerie
    Main Class
    Bard Lv 70
    Quote Originally Posted by Averax View Post
    WHM has the least utility and has the highest dps
    Scholars have some utility and middle ground dps
    AST has the most utility and lowest dps.

    Seems fair.
    This is mostly the case.
    (0)

    Where there is light, there is always a shadow behind it.



  3. #3
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nilix View Post
    This is mostly the case.
    For single-target. Multi target it's vastly different.

    For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.

    In 24 seconds and 4 targets, the damage will look as follows:
    WHM: 6200 potency
    AST: 5712 potency
    SCH: 2870 potency.

    For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
    (3)

  4. #4
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hustensaft View Post
    For single-target. Multi target it's vastly different.

    For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.

    In 24 seconds and 4 targets, the damage will look as follows:
    WHM: 6200 potency
    AST: 5712 potency
    SCH: 2870 potency.

    For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
    In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.

    White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.

    Also, consider first that there was a lot of mistranslation and miscommunication about the potencies. On top of the fact that nothing we have seen is final and is subject to change. So we'll know how things really are when early access starts
    (0)
    Last edited by Averax; 06-05-2017 at 10:17 AM.

  5. #5
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Averax View Post
    In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.

    White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.
    s
    According to the tooltips we currently have (JP ones), Broil II, which is what the SCH will be spamming, costs 960 MP. Gravity costs twice that at 1920.

    Let that sink in for a second.

    Additionally SCH mana regen will now be identical to WHM's, with 10% aetherize every 60 seconds (same as new Assize), and Lucid Dreaming for shroud effect. Energy Drain can supplement, but you generally want to lustrate or excogitation the tank or indom the party in the event that damage goes out so that you don't have to break DPS to heal.

    No, it's pretty bad, and ASTs most certainly can get away with 8-9 Gravity in 24 seconds.
    (3)

  6. #6
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LegoTechnic View Post
    snip.
    20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.

    Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.
    (0)

  7. #7
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Averax View Post
    20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.

    Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.
    There currently is no such trait. It remains 10% even at 70. The trait you are talking about has two numbers in it, one is 10 for the amount of seconds it can be reduced by and 20% for the chance of it happening, nowhere does it state a potency increase. MP problems are for sure a concern especially if you math it out at our level 70 cost versus refresh rate.
    (1)

  8. #8
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Averax View Post
    20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.

    Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.
    You'll have to link me this trait because I've never seen it. It's not in the Famitsu scans, either. Are you misreading the new level 68 one?

    I am aware that the tooltips in the San Francisco English demo build said 20%, but they recovered only 10% in the actual SCH gameplay footage from the event and the Famitsu article is considered the most recent information we have.
    (1)

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