WHM has the least utility and has the highest dps
Scholars have some utility and middle ground dps
AST has the most utility and lowest dps.
Seems fair.
WHM has the least utility and has the highest dps
Scholars have some utility and middle ground dps
AST has the most utility and lowest dps.
Seems fair.
For single-target. Multi target it's vastly different.
For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.
In 24 seconds and 4 targets, the damage will look as follows:
WHM: 6200 potency
AST: 5712 potency
SCH: 2870 potency.
For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.For single-target. Multi target it's vastly different.
For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.
In 24 seconds and 4 targets, the damage will look as follows:
WHM: 6200 potency
AST: 5712 potency
SCH: 2870 potency.
For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.
Also, consider first that there was a lot of mistranslation and miscommunication about the potencies. On top of the fact that nothing we have seen is final and is subject to change. So we'll know how things really are when early access starts
Last edited by Averax; 06-05-2017 at 10:17 AM.
According to the tooltips we currently have (JP ones), Broil II, which is what the SCH will be spamming, costs 960 MP. Gravity costs twice that at 1920.In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.
White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.
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Let that sink in for a second.
Additionally SCH mana regen will now be identical to WHM's, with 10% aetherize every 60 seconds (same as new Assize), and Lucid Dreaming for shroud effect. Energy Drain can supplement, but you generally want to lustrate or excogitation the tank or indom the party in the event that damage goes out so that you don't have to break DPS to heal.
No, it's pretty bad, and ASTs most certainly can get away with 8-9 Gravity in 24 seconds.
20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.
Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.

There currently is no such trait. It remains 10% even at 70. The trait you are talking about has two numbers in it, one is 10 for the amount of seconds it can be reduced by and 20% for the chance of it happening, nowhere does it state a potency increase. MP problems are for sure a concern especially if you math it out at our level 70 cost versus refresh rate.20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.
Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.
You'll have to link me this trait because I've never seen it. It's not in the Famitsu scans, either. Are you misreading the new level 68 one?20% from aetherflow, there will be a trait later on which makes it the same as it is now, on top of the fact that there will be another trait that gives you a chance to reduce the cooldown on aetherflow every time you use an ability that takes up a charge. Scholars will have no problems at all with MP.
Scholars also can rely on their fairy to heal the party's damage for a little bit, whereas ASTs will have to stop and heal. Unless your group is God, then there's no way they'll avoid taking damage for an entire trash pull.
I am aware that the tooltips in the San Francisco English demo build said 20%, but they recovered only 10% in the actual SCH gameplay footage from the event and the Famitsu article is considered the most recent information we have.
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