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  1. #51
    Player
    Samael_D's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Jen Itals
    World
    Gilgamesh
    Main Class
    Monk Lv 69
    Quote Originally Posted by ShaolinMike View Post
    Hai Hai to the rescue to talk people off the ledge lol. Great initial write-up though.
    While it is a decent write up, individuals should approach it with a grain of salt. The document had a lot of errors initially and showed that Hai Hai was going based tool tips and not checking videos such as Mr. Happy's to see in action. Hai Hai did review comments and correct any info which was deemed inaccurate, a good point on Hai Hai, but if I recall, Hai Hai has not main SMN since early 3.X days. Even Hai Hai's SMN guide at a certain point was deemed inaccurate and replaced with a more relevant guide. Either way, we have to wait until June 16th/20th to see all changes and how it affects the job.

    I am curious as to why Tri-bind still exist. Maybe in PVP, but in PVE it is useless. Perhaps make it only available in PVP. It's high MPcost and low potency doesn't appear to make it worthy of use in PVE unless it is SE way of saying bind will be critical.
    (0)

  2. #52
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Samael_D View Post
    I am curious as to why Tri-bind still exist. Maybe in PVP, but in PVE it is useless. Perhaps make it only available in PVP. It's high MPcost and low potency doesn't appear to make it worthy of use in PVE unless it is SE way of saying bind will be critical.
    Considering PvP gets their own entire skillsets, it's actually for PvE only.. a lot of changes suggest CC might be making a return in stormblood, which I think is a good thing.
    Before CC wasn't used much for balance reasons, not all jobs had access to them, but now:
    - All casters and healers have a heavy
    - All casters and ranged dps have a bind
    - All tanks and physical dps have stun and silence
    This means that all comps have some CC that can be used, and all standard 8man comps (consisting of at least 1 caster, 1 ranged and 1 melee dps) have access to all forms of CC, so SE can now design mechanics that require CC to do properly.
    (0)

  3. #53
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I'll just say that despite the aoe nerfs for the earlier level content (bane especially), SMN will still be very viable in pretty much everything else.

    As far as AOE is concerned, Painflare and Deathflare don't have potency reductions. Those were major contributors to SMN's overall AOE damage output.

    With Bahamut's powers (Akh Morn too), I'd say the damage is still solid.

    Of course SMN still has mobility, Devotion, and a combat res.
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  4. #54
    Player
    SMNmaGiC's Avatar
    Join Date
    Mar 2015
    Posts
    17
    Character
    Lon Kupopo
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by LunarEmerald View Post
    AOEs were nerfed because YoshiP doesn't want people pulling huge pack of mobs in dungeons.

    As long as people stick to pulling ~4 enemies at a time, bane will still do good damage. In leveling dungeons, people really shouldn't be doing massive pulls unless you're not level synced.
    When did he say this? If that's the case i don't really mind, I don't really like speed running.
    (0)

  5. #55
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Not only from a gameplay perspective is spamming Ruin lame, but from a visual perspective, it's got all the oomph of tossing a pebble at our enemies.

    Ruin IV isn't much more impactful, especially when you look at what other casters are churning out. And then they have the nerve to recycle the spell effect of Ahk Morn as being both Deathflare and Demi Bahamut's enkindle.
    (2)

  6. #56
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    I can understand people ragging on the regular ruin 1 and 2 which are boring, but that's petty just like regular fires are boring, but Ruin III/IV are visually stunning both graphically and animation-wise.

    From a spell standpoint, I don't think Smns can really complain. Yeah blm uses lots of explosions, but that's literally all they do, it's the same spell casting animation the same raising hands to the air for the big ones, never changes. SMN literally floats into the air as if being dragged, and then launches again in the air as he uses deathflare which is arguably if not the most satisfying ability to use as a caster. It's also literally the biggest spell of all the casters, you can see the dang thing all the way in the heavens lol. The only other spell with an animation that lifts the caster off the ground is holy. Then on top of that you get the most graphically impressive and biggest resource hogging spell in the game; Bahamut.

    So SMNs can't complain about not being sexy.
    (2)

  7. #57
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Len View Post
    Not only from a gameplay perspective is spamming Ruin lame, but from a visual perspective, it's got all the oomph of tossing a pebble at our enemies.

    Ruin IV isn't much more impactful, especially when you look at what other casters are churning out. And then they have the nerve to recycle the spell effect of Ahk Morn as being both Deathflare and Demi Bahamut's enkindle.
    I do agree about Ahk morn, it should be different, at the very least a different color, but then again it makes sense lore-wise for it to be the same. If anyone listened to the story during the SMN questline, they are literally able to invoke the very abilities of the primals, when SMN uses deathflare, that is in essence drawing from Bahamuts power, it's not some sort of smn specific skill he is using Bahamuts power not a counterfeit version, so it makes sense that it would look the same.
    (0)

  8. #58
    Player
    Anoranda's Avatar
    Join Date
    Oct 2016
    Location
    Limsa-Lominsa
    Posts
    17
    Character
    Linoren Mandor
    World
    Cerberus
    Main Class
    Summoner Lv 70
    BRING BACK SUSTAIN!
    T______T
    honestly though, group content aside - tanking stuff with Titan, while healing him with sustain in order to clear solo-content has been one of summoners redeeming points.
    a one man tank,healer and DPS = NO MORE
    what is the point of even keeping the titan pet if you can't heal it?
    (5)

  9. #59
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Did the pets atleast get an increase in health or damage resistance, because yeah I can see how the pets dying would be a problem especially ifrit. He was dying repeatedly on mobs in ST when I didn't use sustain, and no healer is going to take priority from actual players.
    (0)

  10. #60
    Player
    Anoranda's Avatar
    Join Date
    Oct 2016
    Location
    Limsa-Lominsa
    Posts
    17
    Character
    Linoren Mandor
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Vallhallix View Post
    Did the pets atleast get an increase in health or damage resistance, because yeah I can see how the pets dying would be a problem especially ifrit. He was dying repeatedly on mobs in ST when I didn't use sustain, and no healer is going to take priority from actual players.
    Sadly not, at least as far as I know.
    We will have to wait and see, since currently known details are still subjected to change.
    All pet keeping classes in all respectable MMORPG games have a skill to keep their pets alive, is this where final fantasy really wants to be different?

    If we raise enough awareness of this issue they may review it with the developers (like the WHM thread), but no one seems to care about such a major skill being erased like its nothing!
    (2)
    Last edited by Anoranda; 06-05-2017 at 06:02 AM.

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