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  1. #1
    Player
    Samael_D's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Jen Itals
    World
    Gilgamesh
    Main Class
    Monk Lv 69
    Quote Originally Posted by ShaolinMike View Post
    Hai Hai to the rescue to talk people off the ledge lol. Great initial write-up though.
    While it is a decent write up, individuals should approach it with a grain of salt. The document had a lot of errors initially and showed that Hai Hai was going based tool tips and not checking videos such as Mr. Happy's to see in action. Hai Hai did review comments and correct any info which was deemed inaccurate, a good point on Hai Hai, but if I recall, Hai Hai has not main SMN since early 3.X days. Even Hai Hai's SMN guide at a certain point was deemed inaccurate and replaced with a more relevant guide. Either way, we have to wait until June 16th/20th to see all changes and how it affects the job.

    I am curious as to why Tri-bind still exist. Maybe in PVP, but in PVE it is useless. Perhaps make it only available in PVP. It's high MPcost and low potency doesn't appear to make it worthy of use in PVE unless it is SE way of saying bind will be critical.
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  2. #2
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Samael_D View Post
    I am curious as to why Tri-bind still exist. Maybe in PVP, but in PVE it is useless. Perhaps make it only available in PVP. It's high MPcost and low potency doesn't appear to make it worthy of use in PVE unless it is SE way of saying bind will be critical.
    Considering PvP gets their own entire skillsets, it's actually for PvE only.. a lot of changes suggest CC might be making a return in stormblood, which I think is a good thing.
    Before CC wasn't used much for balance reasons, not all jobs had access to them, but now:
    - All casters and healers have a heavy
    - All casters and ranged dps have a bind
    - All tanks and physical dps have stun and silence
    This means that all comps have some CC that can be used, and all standard 8man comps (consisting of at least 1 caster, 1 ranged and 1 melee dps) have access to all forms of CC, so SE can now design mechanics that require CC to do properly.
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