Quote Originally Posted by KisaiTenshi View Post
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First off, are you seriously comparing crafting/gathering to combat? Please laugh.

I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOT utility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?