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  1. #991
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Don't understand the end of the world comments on this development build. Everything is subject to change.
    I should have worded my comment better I know plenty of dungeon-runners that are also unhappy with the changes... I guess a better way to have said it would be "I haven't seen anyone who raids praise the change and the only one's I have seen praise the change are non-raiders." Sorry if my comment seemed to imply that dungeon runners were all thrilled with the changes because I do *not* think that at all.
    (3)

  2. #992
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    They should just delete WHM at this point. It's clear now that it is nothing but a noob trap, something people level because it looks useful only for them to find out they spent all that time leveling and gearing for a job that does everything worse than its competitors.

    There is NOTHING that WHM does that the other two jobs can't, while they have plenty of buffs they can do on their own.

    Just delete WHM and allow for ACN to heal for the 1-30 wasteland where no real healers exist.
    (8)

  3. #993
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Don't understand the end of the world comments on this development build. Everything is subject to change.
    Number tweaks, it is highly unlikely any new abilities or major reworks to the current systems will have time to change in time for SB and it's unlikely SE will make such changes until the next major expansions.
    (4)

  4. #994
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    And when Stormblood ACTUALLY is here people may see that whm may be fine.
    Not saying it will but rather pre-mature to be bitching (as always) about something not even here yet.
    Looking at something on paper and actually trying it out is different you know...
    They still have time to make changes, just look at how bad in shape Monk (seems)
    (1)

  5. #995
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by aeoncs View Post
    ...There, fixed. I don't even play WHM and some of the things I have in mind are probably a bit much in the field, but don't act like it's rocket science to implement non-numerical buffs/changes.
    You've done a lot better than 80% of the people on this thread did. So take my like. So many threads (like we needed another?) with nothing but complaining and no real solutions, if there are they're deep in the 16+ pages of this thread and are lost inside all the mud that people are slinging.

    Like someone said, we don't know if these potencies are final, scrolling through some pages all I see is the 900 potency AST jumping out at me. So if they decide to reduce that...

    I think using the Regens and cool downs that aren't just Cure I / II to gather lilies is a better idea. This game relies on us as white mages to take care of AoE wide damage. Medica (maybe not medica II?) would help with that, we would gather more flowers. As for Plenary, same deal let Medica / Cure III and a smaller chance of Regen help add the stacks.

    Regen for me at least is a major utility when it can sustain a tank for long enough for me to get out an Aero III / Stone. Letting Regen sustain a member while gathering flowers and placing a stackable / aoe triggered heal is a lot going on with one more, but it builds.

    That 20% could change also, at least that's what I'm hoping. That's a low % for something that can be very helpful.

    To those who just simply put "get rid of it! disgusting..I'm applaud!" Okay, well pretend like it is deleted and go play something else, because saying "just delete whm" is not helping. It's like you came over from Summoner with that attitude, and we saw what you little yippers did with that. No, really..you can leave. The quality of the job will not get better with things like "this is trash. fix it fix it!" Hell, half the time people come up with their own version and it's just as much filled with worthless crap as the original design. We understand the potential problems that can come from this and now we should be at a point where we need to do a few things. One is accept the possibility that things aren't final, so lets prepare for what could be tweaked that would help.

    aeoncs tweaks are small, and very possible to adjust. Lets also take into account that other jobs will be reworked. Most peoples complaints are valid, but some are just over the top. We're not panicking because we like to see the final version. Half of these people like that person who sees the low tire pressure sign on their car come up and go "Oh god..oh god..i'm going to die. My tire is going to go flat and it's going to fly off..i'll flip..it will crash into the other car killing them but something in the tire brings them back to life as a zombie. No..no apocalypse! I...will...survive! Out of my way all of you! Move!" We see a signal, we know there's a potential problem..lets find out if we got a nail in our tire to screw it up or if the cap just wasn't tightened all the way.

    In the end I guess there's no use, people will complain. Go on..go for it. See you in two weeks..or not. I won't notice. I'll be busy...playing white mage. #flowerpower #youdontpaymysub
    (2)
    Last edited by Leigaon; 06-01-2017 at 09:35 PM.

  6. #996
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maero View Post
    And when Stormblood ACTUALLY is here people may see that whm may be fine.
    Not saying it will but rather pre-mature to be bitching (as always) about something not even here yet.
    Looking at something on paper and actually trying it out is different you know...
    They still have time to make changes, just look at how bad in shape Monk (seems)
    The issue is it isn't just a problem with numbers but design philosophy. The structure of WHM mechanics is effectively designed encourage WHM's to over heal or heal inefficiently to use. This, combined with sparse utility set, leaves WHM as a healing cannon with nothing sufficient to justify its power and balanced against other classes that have very strong healing in their own right as well as multiple utility options. Its like using an artillery piece to try and kill rabbits. Wrong tool for the job. Tweaking some numbers won't fix this. At the very least it would require them to adjust the core abilities themselves.

    Unless they can resolve the disconnect between their Job design and their gameplay design WHM, and healers in general, will have balance issues.
    (14)

  7. #997
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,217
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    WHM lilies should be used to buff current actions and no more. As I said in a previous comment, RNG doesn't belong on WHM. Important healing abilities should not be gated based on our actions; no other healer has to deal with this, it's like they've taken WHM's "power-healing" identity and put handcuffs on us. A good WHM avoids unnecessary heals/ over-healing, and makes full use of their toolkit for optimum HP restoration while weaving in damage where appropriate. This is effectively forcing a rotation on us, making us lose freedom in how we heal (as well as affecting how often we can DPS) in order to spam Cure II to hopefully get the right proc for the right ability for the right mechanic. It's absurd.

    And with the delightul Confession stacks you have to watch and juggle with overheals to make our 70 ability not useless trash, they've also managed to make the job more unnecessarily complex and irritating than it ever needed to be. All SB brings us is limitation after limitation.
    (9)

  8. #998
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    That may very well be true, but it still comes down to the point that Stormblood is still not here yet, none have a level 70 whm nor have tried all of it's abilities, etc..
    Not trying to take away from your point though, as you do make sense
    (0)

  9. #999
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Maero View Post
    That may very well be true, but it still comes down to the point that Stormblood is still not here yet, none have a level 70 whm nor have tried all of it's abilities, etc..
    Not trying to take away from your point though, as you do make sense
    The thing is, people are basing this off people that *HAVE* played with all the abilities at level 70.. the complaints/fears aren't coming straight out of the blue. That's not to say things can't/won't change (though I doubt how much would be possible 2 weeks before EA), but saying "no one has tried the abilities yet!" isn't quite true.
    (14)

  10. #1000
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    In ARR initially, the cure and cure2 was to utilize the traits and maintain mana efficiency. I wonder if they are attempting to enforce that again?
    (0)

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