18% was indeed pretty OP (didn't play back then), but removing Stoneskin outright in 4.0 doesn't feel like the best solution :/.
They could have just made it not get removed when shield runs out, and shield replenishes outside combat.
Joined the Forums just so I could add my name to this thread.
It is ridiculous to me that anyone thought that these changes would be a good idea. Take away what little utility the Job already has, force players to expend Cross-Role slots on skills that are pivotal to the Job, and add abilities that are gated behind BOTH low RNG chance as well as overhealing (a la spamming Cure I/II). I question just how much SE understands the WHM Job and how it is played. In general it seems like they have a serious problem with balancing healers.
Unless SE steps up their game and delivers a WHM worth playing, all I can say is this: #RIPWHM. I'll level WHM for the (inevitable) new Disciple of Magic title, but I definitely won't be using it.
Last edited by JararoNatsu; 06-02-2017 at 05:48 AM.
All of the QQ handle it
Better yet, make Lilies 100% proc on all selected spells so you can actually rely on the CD reduction because RNG on healing CDs is cancer and you can't plan their use if it's unreliable. That would be way better than giving multiple spells random proc chance.
I'm wrong because i'm saying not to jump too fast on people and to ask right questions to make a real debate to understand all points of view? Sure. I'm even a beast.
And about your "always" wrong : most of the time i'm not taking part in any sort of debate. So, unless you are one of the alt of a certain person, I don't see your point here. And even so, there was still no reason to come to me here.
Last edited by Wanzer; 06-02-2017 at 07:24 AM.
Even after all of this it's disheartening to know SE will continue not to add more healers so long as the current 3 are as unbalanced as they are ;_;
I hope you fix this SE.
And didn't you know? you don't always get them...and if the person you're healing is at FULL HP, the lily proc chance is apparently 0% so it's not just overhealing, it's "let's just cure spam, because otherwise i can't do anything, Medica 2? Regen? nah, cure 1. all the way, unless cure 2 procs. because otherwise, no lily possibility"Joined the Forums just so I could add my name to this thread.
It is ridiculous to me that anyone thought that these changes would be a good idea. Take away what little utility the Job already has, force players to expend Cross-Role slots on skills that are pivotal to the Job, and add abilities that are gated behind BOTH low RNG chance as well as overhealing (a la spamming Cure I/II).
Im a WHM main and i feel really very let down by what Ive seen in the reveals this week. The changes feel incredibly lazy and unimaginative to me. You are leaving White Mages behind while every other job evolves further. If thats really the best you can come up with you may as well just leave it at 60. Theres no point continuing a job just for the sake if it if your team of developers are clearly more interested in the other two healers.
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