There's some truth in the OP - most notably, there is ZERO mention of any sort of crafting revamp. Yes, they are making changes, but they're minor adjustments at best.

Basis of new recipes released in patch 1.19. New additions to continue to be made prior to version 2.0.
New high-end recipes to have high levels of difficulty, not only in terms of recipe complexity, but also
crafting location requirements (e.g., facilities within a kobold stronghold).
Materia released in patch 1.19, with future plans including release of additional materia slot items, materia
to mitigate requirements to equip gear, further system expansions, and additional items.
Release of an item notebook after version 2.0 to log all recipes and crafted items for consolidated, easy
viewing.
Release of a "signature" feature for version 2.0 enabling players to put their names on items they craft.
All of those are essentially fixes towards what you CAN do with the crafting system. But there is nothing there about HOW you do it. The crafting system in its current state is a massive grindfest that's downright painful. It's nice that they've tried to make the process more engaging, but it's a moot point if the system isn't fun.