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  1. #11
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    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Misteyes View Post
    Fine, I'll take the bait.
    I'm not baiting anyone. Why is everyone so paranoid, omg.

    Only part I agree with.
    Well its better than nothing I guess.

    Most people on these forums try to tell me that crafting progression is perfect the way it is and could not be RNG-based enough!

    Combat in XIV is not fundamentally broken. Some things (enmity algorithm, effects of elements, class balance) could use adjustments - and they're getting them, but it's not fundamentally worse than other things on the market. It's fundamentally the same system that's been in every MMORPG since Everquest. Yes, games like Guild Wars 2 and Vindictus are breaking that mold since technology allows them, but that doesn't mean the old system is outdated and should be done away with entirely.

    Maybe it's just because I play a healer, but I actually find combat an extremely interactive, nonrandom, strategic experience. The UI needs a significant rework, but hey, it's getting that too!
    So are you saying superficial improvements are enough?

    I guess that's what most of you are trying to say even though you guys articulate it in a really roundabout way (and try to hide from your true sentiments).

    Maybe there is a point to be made that all games dont have to be like Guild Wars 2 or Blade and Soul, but FFXIV still has nothing to really offer. I feel like it's way too mathematical.
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    Last edited by ellohwell; 10-27-2011 at 04:14 PM.