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  1. #1
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by MomomiMomi View Post
    It adds completely new game mechanics, things that weren't in the game at all. Dungeons just use existing game mechanics.
    What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    (1)

  2. #2
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SonKevin View Post
    Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    I'd still rather run potd with one competent friend while barely paying attention than run the vault over and over again with 3 random, often incompetent morons in outdated gear with a 30minute queue time to get in.

    But I find dungeons boring, repetitive, and time-consuming if you go on your own, even if you queue as tank (since there's no guarentee that you'll get a healer/dps that are geared enough for the run not to take 30 minutes). I don't even care if all they release is a new gold saucer minigame honestly, dungeons can go die in a fire. They're boring, pointless outside of tome grinds, don't use anything that harder content hasn't already done, and after you've run them once for the story (which is usually pretty good, admittedly) may as well sit there and rot.

    Obviously, this is my own subjective opinion. Some people love dungeons. Some people prefer potd. But you can't go "SE IS RUINING ALL CONTENT EVER" because you, personally, only love dungeons and don't bother with the rest.
    (2)

  3. #3
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Mirateski View Post
    Obviously, this is my own subjective opinion. Some people love dungeons. Some people prefer potd. But you can't go "SE IS RUINING ALL CONTENT EVER" because you, personally, only love dungeons and don't bother with the rest.
    Your subjective opinion is basically based on the fact that you want to grind without paying attention. That's it. How is that ever a good game mechanic? Not only that, but it promotes bad behavior by making it easier for people to level classes, but not actually learn them.

    Quote Originally Posted by MomomiMomi View Post
    Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?
    I think you need to learn what new mechanics are vs what re-purposed mechanics are.
    (1)

  4. #4
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SonKevin View Post
    I think you need to learn what new mechanics are vs what re-purposed mechanics are.
    So how about all those old Coil mechanics that got re-purposed for Heavensward dungeons, eh?
    (3)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  5. #5
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SonKevin View Post
    Your subjective opinion is basically based on the fact that you want to grind without paying attention. That's it. How is that ever a good game mechanic? Not only that, but it promotes bad behavior by making it easier for people to level classes, but not actually learn them.
    for some (not all, admittedly) classes, I actually find potd quite useful for getting used to lv60 rotations before I get there. It's near-impossible to maintain enochian and botd in potd due to the low hp, staggered nature of mobs in there, but ninja for example I've been able to get quite used to the vast majority of the lv60 toolkit whilst starting at a piddling lv31.

    People not learning classes because they level in potd are lazy, it's not potd's fault they can't be bothered to read tooltips. dragging out the levelling process just means you'll see that icemage that still switchees between astral and umbral by hardcasting fire1 in the dungeon 3 times over, instead of 1.

    Also, I can't think of a single dungeon mechanic outside of possibly that godawful second boss in stone vigil HM that's been new. They've all previouosly come from raids. Just because they're new to the non-raiding scene doesn't mean they're new from a development perspective.

    edit - in addition, basically all meaningful content is accessed at max level now, outside of the story contained in job quests and maybe lv50 stuff if you want to do it synched. Why WOULDN'T you want to get there as quickly and painlessly as possible?

    edit2: I thought of one! Neverreap has new mechanics in the awful first and second bosses. Find me someone that enjoys neverreap unironically.
    (2)
    Last edited by Mirateski; 06-02-2017 at 02:41 AM.

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SonKevin View Post
    What exactly was the new game mechanics? Pomanders? So basically using an item and getting a status effect is a new game mechanic? Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    Pomanders which all give effects that we've never had before, accursed hoard, weapon and armor aether, Cairn of Passage/Cairn of Return, monster patrol pathing through the whole dungeon, procedural generation, the save system. Need I go on?
    (4)