I'm gonna assume you've never had a bad tank ever.Oh, you're assuming anyone's gonna run with DRK!
Oh heaven forbid people look at the tooltips and go "oh, hey this heal over time is way, way more efficient than overhealing with my basic healing spell. Now, what to do with all this free time since the tank isn't dying... hm..."
We both play on Primal. We both know the likelihood of never encountering a bad player is astronomically low.
Even with the worst tank (a paladin who never used a cooldown, shield oath, or even sword oath!), hell even when I've had to do entire dungeons with NO tank I still find time to DPS and rely primarily on HoTs and oGCDs.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
It depends. If something like the proc rate for lilies were something like 50%. That's a huge difference for reducing cooldowns.
(In before someone says that's not the rate. I know, it's a hypothetical situation that could spell the night and day difference between how the class would play.)
You kind of have to accept not everyone is going to agree and people have different opinions and you shouldn't take it personally :/
I play WHM and AST and me personally I am reserving judgement until I see everything to do with the battle system in SB. The battle content might not be the same style as we have now, and it seems there was possibly some incorrect translations of the tooltips we've seen so far.
So I just personally feel waiting is a good idea...doesn't mean my opinion is supposed to demean you. You really should relax about that.
You're doing it again. You haven't even completed Heavensward nor do you know how Regen functions. Stop lecturing healer who have played through the game and have far more experience than you do. Following Saito's like, one of the first posts on White Mage?Summary:
Yoshi-P "We listened to you guys complaining about not having enough to heal and boring DPS, so we made healing better!"
English Forum "nooo, we wanted more utility cause we have so much downtime"
Yoshi-P "We tied the lily system to Cure and Cure II, the core WHM mechanic"
English Forum "but we don't use those, we spam regen and medica II so we can DPS more"
Yoshi-P "So you can see we really listened to people who want to play WHM"
English Forum elitist raiders heads asplode.
I would not be surprised if this was exactly what the Japanese players were asking for, as their largest thread is the suggestion thread, where as our largest thread is the "tales from the duty finder (aka look how badly players play their roles)"
And unlike other previous mechanic changes, there are people on the forum who want to play pure healer that these changes encourage, and there are people who only play WHM to be a third DPS/or get the faster queue that these changes improve nothing except for the change to cleric stance no longer being a pain in the butt.
Sounds like they are totally happy with the change!If you want to put a healer on raid content from 4.0, you should fold the staff and switch to a book or celestial globe.
There are indeed similar complaints regarding WHM on the JP forums.
http://forum.square-enix.com/ffxiv/t...3%83%89/page16
Post 314 onwards.
Basically the same complaints as the EN community.
How WHM in SB does not seem to be the "pure healer" SE wants.
Why RNG in healing sucks.
Why nerfing Divine Seal and giving it to the other healers is silly and goes against the WHM "Pure Healer" concept. (I especially agree with this)
Why RNG in healing is awful.
IF you want to raid in 4.X, you should keep your staff and get a book or globe.
Why lilies are RNG and therefore suck since healing and RNG should not mix.
How WMH lost a lot of abilities through the role abilities, more than the other healers.
How there is no synergy for WHM with the other classes.
RNG sucks and I don't use cure or cure II to proc the lilies anyway.
How scholars and astrologians have better (or as good) healing than WHM.
How SE better make changes to WHM from 4.0 to 4.5.
And of course the few jokes about attending funeral and replies about bringing WHM lilies to the funeral.
AND RNG DOES NOT FREAKING MIX WITH HEALING!! FOR GOODNESS SAKES SE!
Because that is how you heal in this game. Why would I waste time casting Cure II when HoTs will achieve the same thing? It's a waste of MP and resources I can better reserve for DPS. Furthermore, we lose all our Lilies every time Assize, Asylum and Tetra are used. Therefore, I cannot pre-plan my heals. Say I'm in a situation where Assize is ten seconds away from being off cooldown but the tank needs immediately healing for the next buster. I have to blow Tetra, wasting my Lilies on an ability I likely won't need again when it comes back when I wanted the cooldown reduction for Assize. This system will actually be far more work on tanks because you'll actively want them taking enough damage to warrant more Cure and Cure II casts. Wherever now, tanks don't have to work at all. Like I said above, you really need to stop speaking about mechanics you don't understand.But it seems like the dps-whm's who are upset with this change were just spamming regen instead of Cure, and use Medica II constantly so they have more time to DPS and make the the tank work harder in the process. Maybe this works for some raiders, but I figure these are just raiders who scream "DPS or Kick"
Last edited by Bourne_Endeavor; 06-01-2017 at 01:14 PM.
That's called emergent gameplay, or adapting to situations.We both play on Primal. We both know the likelihood of never encountering a bad player is astronomically low.
Even with the worst tank (a paladin who never used a cooldown, shield oath, or even sword oath!), hell even when I've had to do entire dungeons with NO tank I still find time to DPS and rely primarily on HoTs and oGCDs.
I have played hard content with bad/underequipped tanks, including one just the other day, and one 11 months ago that I had recorded (started recording after they said their gear was broken), and that is when all these tools are the most useful.
If dungeons had mobs that hit for 90% damage, every time, you would not be healing them with just regen. No instead most of the storyline content is comparably easy. Content only presents a challenge at V2.0, V3.0 and V4.0's launch week, and then people have learned the best strategy to avoid taking so much damage.
What do you want SE to do? RNG all damage so that you have to spam medica II, regen, Cure II, Assylum and Assize to stay on top just in case the next move is the tank buster?
I don't think numbers & translation or even battle content gonna change anything. The main point is WHM new healing mechanics are tied to RNG with cure I/II & they still don't have any utility, it'll still sucks even if they increase the numbers up, since the direction they're going is wrong to begin with.
Everything just seem so obvious that it's rather unreasonable to expect people to stay calm about this.
Are you... seriously using a tank with broken gear as an example of a situation where a job's toolkit might actually be useful? Really?That's called emergent gameplay, or adapting to situations.
I have played hard content with bad/underequipped tanks, including one just the other day, and one 11 months ago that I had recorded (started recording after they said their gear was broken), and that is when all these tools are the most useful.
Otherwise I have no idea what you're trying to say in this post.
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