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Thread: SMN changes

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  1. #13
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Silverquick View Post
    stuff
    I already knew the aoe rotation! I main summoner too!

    I wasn't talking about current pulls. I was commenting on what I've seen from clips. Most pulls seemed to be small with 3-4 mobs at max. We wont have blizz 2 or miasma 2. What you stated is what we currently use on large packs. Further, Ruin 3 was not pointless in a multi-target environment as you already pointed out as it still had its uses with 4 or less mobs. The current clips I've seen of the dungeons is exactly that: 4 or less mobs.

    To quote my post:

    Quote Originally Posted by CecMiller View Post
    Whilst Bane has been nerfed, I believe the nerf will mostly hit the dungeon aspect. From what we've seen from clips, there wasn't very many "large pulls". However, Bane is still useful. You will not be better off hard casting them in a large pack as those GCD's could be spent on casting ruin 3 in DWT.
    I don't think there is cause for an alarm just yet. Bane was hit hard, but there is a chance this will be changed. And there may be bigger pulls in the dungeons than what we've seen so far. I like'd summoner for its deletion of trash mobs in dungeons too, but I hope its not hit that hard. I mainly enjoy summoner in raids and bane is almost meaningless in the current Savage Raid content as adds die too fast. I can see the concern if the adds take a LOT longer to kill.
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    Last edited by CecMiller; 06-01-2017 at 08:54 PM. Reason: Adding quote
    : d