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Thread: SMN changes

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  1. #1
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'd like to point out also that you can enkindle bahamut TWICE per summon, he lasts 20 seconds, and enkindle bahamut has a 13 second recast.
    Hopefully higher ping doesn't get in the way of performing two Enkindle Bahamuts too much >o<

    Quote Originally Posted by Mature View Post
    TRI Disaster should be rename Disaster as it not longer pull 3 actions together but only 2.
    Tri-disaster puts up a third 15s debuff called Ruination.
    (0)

  2. #2
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I am totally happy. Being a hardcore player I like a challenge.

    No complaints from me. Only one tiny observation:

    TRI Disaster should be rename Disaster as it not longer pull 3 actions together but only 2.

    That's it apart from that I'm excited for what there is to come. Lots of changes for SMN and moving in the right direction with pets. HOPE to see if Ifrit Garuda and Titan same as bahamut next expansion (who knows we might even get ramuh shiva and etc)

    They are listening and things are getting done
    (1)

  3. #3
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Haha this game, a challenge? Oh dear. Find a discipline in life that actually requires more skill than a 5 year old can put out then perhaps. There is no skill in gaming, least of all in this game. Sorry to disappoint.
    (0)

  4. #4
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mindiori View Post
    Haha this game, a challenge? Oh dear. Find a discipline in life that actually requires more skill than a 5 year old can put out then perhaps. There is no skill in gaming, least of all in this game. Sorry to disappoint.
    Sorry we talking about the SMN changes no what I think, for me, is a challenge. Have you got anything else to contribute to the thread in regards of the changes for SMN? Rather than focusing on me? If not move along
    (1)

  5. #5
    Player
    Apoptomon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Tomac Eagleborne
    World
    Ultros
    Main Class
    Summoner Lv 90
    I feel I'm gonna miss the old Miasma II > Contagion > Bane > Blizzard II spam rotation, but if painflare is faster I guess that could make up for the loss of the latter. I hope either physick or some pet trait makes up for the loss of sustain.
    (1)
    "8000 malms to Eorzea we've come, 'cross both a Continent and an Ocean (and we did it in one-fifth of a second)"

  6. #6
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    I'm really not sure where people are getting Fester being hard nerfed. Mr. Happy's video clearly shows Fester is doing like 3 times the Ruin spell and almost double Painflare.
    (2)

  7. #7
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    I'm really not sure where people are getting Fester being hard nerfed. Mr. Happy's video clearly shows Fester is doing like 3 times the Ruin spell and almost double Painflare.
    Think this is why
    Considering he had ilvl 290 gear there, the fact that fester was doing the same damage as we do now at ilvl 270 was not comforting
    Which honestly..... it might sound bout right.. With the current BIS/melds it wouldn't surprise me, anyone care to confirm seeing i'm kinda only hitting random 3.2-4ks from being a lazy 258 with crap for a relic XD. Where as he was hitting 5599 straight base with fester
    (1)
    Last edited by Senliten; 06-01-2017 at 12:15 PM. Reason: moar fester testing numbers update.

  8. #8
    Player
    Kuponutz's Avatar
    Join Date
    Feb 2014
    Location
    Limsa
    Posts
    227
    Character
    Mistress Kupo
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    I'm really not sure where people are getting Fester being hard nerfed. Mr. Happy's video clearly shows Fester is doing like 3 times the Ruin spell and almost double Painflare.
    From the tooltip that was shown by SE on the media tour. Mr. Happy isn't a dev so I'm going to go with what Yoshi showed over Mr. Happy.
    (0)

  9. #9
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    464
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shadowzanon View Post
    I wonder how much physick will heal now. Seeing that the red mage can heal close to 6k health, if we can do the same that will explain why sustain is gone.
    Also this makes me a bit salty.
    https://gfycat.com/InbornAppropriateDwarfrabbit
    Wow, if that a battle raise then rdm can even do it better than healer, but if not battle raise then it just some fancy gimmick tho
    (0)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I believe that is tooltip bug, test realms always have some errors in my exp. 150/300 fester potency would make more logic than 150/200. I hope that bane damage is not gonna be 80% damage reduced as well. It become really bad if it that weak. Black mages get new ability with 650 potency aoe with almost zero mana cost so it would be no reason nerf summoners aoe that hard.

    Seems like summoner gonna be changer for more ruin spam than dot management. Every dot is gonna be 30 sec duration so you barely even need cast them anymore. You can put first dots with tri-disaster, you can put second dots with tri disaster and third dots with tri disaster because of how aetherflow and dread stance works. Aetherflow have tooltip that says you can not use it during dreadwyrm stance? Does that mean you can not use any aetherflow based abilities during dread stance or you can not just activate aetherflow during stance? Healers mana management skill is now usable for even summoners so i guess spamming ruin 3 outside stance gonna be even more common in the expansion. Not sure will it become boring class because ruin gameplay may ruin everything.
    (1)

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