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Thread: SMN changes

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  1. #11
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Len View Post
    Negative
    - Look, I get that there's potency nerfs for other jobs, too, but we already had mostly low potency spells! What the hell.
    - Loss of both Contagion and Sustain.
    - Shadowflare (now an instant cast) is on a 60 second recast timer.
    - Bane damage falloff increased: potency reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for the fifth and beyond.
    - Our major Stormblood addition (Summon Demi-Bahamut) is locked behind both Dreadwyrm Trance and by extension Aetherflow, which is on a 60 second cooldown.
    Our AoE damage was really what this job had going for it... but that's all gone now. Only the original Deathflare remains and Painflare which are both stuck behind recast and Aetherflow stacks remain unchanged. So... we just lost the majority of our AoE damage with the BANE nerf that was about 800+ potency in DoT that tick for 110 potency per tick.

    Yeah our Single Target damage already was only on the middle end comparatively... and that got nerfed too... seriously nerfed... 25% nerf on Ruin 3, and a 33% nerf on Fester... not to mention another 33% nerf (or More) on our DoTs.

    So like I said... unless they gave us something pretty uber at high levels... this job is... well I won't say it yet.

    At this point we'll have to wait and see how it plays out in comparison to other jobs... but I'm not holding out much hope at this point, once they removed our class Identity of AoEs it was the wrong thing to mess with.
    (4)
    Last edited by Silverquick; 06-01-2017 at 01:46 AM.