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Thread: SMN changes

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  1. #11
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Whilst Bane has been nerfed, I believe the nerf will mostly hit the dungeon aspect. From what we've seen from clips, there wasn't very many "large pulls". However, Bane is still useful. You will not be better off hard casting them in a large pack as those GCD's could be spent on casting ruin 3 in DWT. Harder still is being able to identify which adds got the massive potency reduced dots. It would be more efficient to spam Painflare after 1 bane and then immediately getting DWT going and spamming Ruin 3. Don't get me wrong, Bane is much worse now, however, it will still be a gain and whilst I haven't done the math for it, I don't believe individually dotting mobs would be better. This would be dependant on the speed at which the mobs are dying at and the pack size tho.

    However, keep in mind that they may yet change the values on bane. I think 80% is brutal. I think 50% at max would be more appropriate.
    (0)
    Last edited by CecMiller; 06-01-2017 at 07:52 PM.
    : d