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Thread: SMN changes

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  1. #1
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    The way I see it : we get a powerful Bahamut every 2 minutes, but we pay a price for it in terms of personal power. Problems I can see with it :
    - Death will be even more of a punishment for us than other classes.
    - We get the Bahamut only at 70, but the fee is payed way before and all up to it.

    I think it will be really balanced at 70 and adapted with the new stuff. With the dmg / potency increasing, they had to nerf potencies.

    BUT if we have to go back (and we will have to because of memoquartz, to stuff rerolls, farm relic, etc…) we’ll juste be in there basically 20-30% less efficient than now. So it’s EXACTLY like heavensward :
    • HS : oh god now that I’ve reached 60’s gameplay, I don’t even want to play a thing not 60 with SMN anymore, not ever !
    • SB : will be exactly the same but with 70.

    I’m kinda getting bored with that (a “don’t go back or feel the pain” class). But I’m really optimistic for 70 content.
    (1)

  2. #2
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Sorry for double post, 1000 characters limitation

    Another thing I’m a bit annoyed with : I always thought SMN lacked spammable AOE (even at high MP cost I’d take it) and had to rely too much on CD abilities (a tank doing packs of 2 becoming infuriating).

    I thought ruin 4 would be an AOE type, to do something outside of transe, and balance the gameplay between transe and out of transe. So that we wouldn’t pressure tanks and healers, to reduce possible friction in dungeons.

    But they went the opposite way ! Focus in transe bursts even more and nerf AOE. Guess what ? I absolutely don’t wanna take a Bahamut out, only available every 2 mins, for 2 useless trashmobs ! But what other choice will we have ?
    (1)

  3. #3
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Karshan View Post
    Sorry for double post, 1000 characters limitation

    Another thing I’m a bit annoyed with : I always thought SMN lacked spammable AOE (even at high MP cost I’d take it) and had to rely too much on CD abilities (a tank doing packs of 2 becoming infuriating).

    I thought ruin 4 would be an AOE type, to do something outside of transe, and balance the gameplay between transe and out of transe. So that we wouldn’t pressure tanks and healers, to reduce possible friction in dungeons.

    But they went the opposite way ! Focus in transe bursts even more and nerf AOE. Guess what ? I absolutely don’t wanna take a Bahamut out, only available every 2 mins, for 2 useless trashmobs ! But what other choice will we have ?
    His attack is around 680 potency, and can be used twice in one summon, you should be taking him out as much as possible to begin with, even more so on single target.
    (1)

  4. #4
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vallhallix View Post
    His attack is around 680 potency, and can be used twice in one summon, you should be taking him out as much as possible to begin with, even more so on single target.
    Of course I will, but on 2 trash it's like Goku going all Genkidama in SSJ3 on a saibaman, it does the job but it's frustrating as hell...To use a Bahamut for any pack under 8 mobs seems so...unworthy of him, I don't know. I would have loved for ruin 3 to get this decrement to 150 but become AOE while Ruin 4 takes its place
    (1)

  5. #5
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Karshan View Post
    Of course I will, but on 2 trash it's like Goku going all Genkidama in SSJ3 on a saibaman, it does the job but it's frustrating as hell...To use a Bahamut for any pack under 8 mobs seems so...unworthy of him, I don't know. I would have loved for ruin 3 to get this decrement to 150 but become AOE while Ruin 4 takes its place
    Considering Aethertrail stacks no longer have a timer, you can save Bahamut summoning for when you actually want to use it.
    (3)

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Considering Aethertrail stacks no longer have a timer, you can save Bahamut summoning for when you actually want to use it.
    This is a god send. I hate the timer. I hate getting to the boss with 7s left and the tank is scratching themselves as it ticks down.
    (3)
    Last edited by Dyvid; 06-07-2017 at 05:35 AM.

  7. #7
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    As fun as speculation is, the built we saw was an April dev built. It is going to be hard to say till the actual patch notes how strong or weak SMN will be or how all the mechanics will work. Take everything you saw as concept only.
    (1)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I'll admit I jumped the gun a bit after seeing it. I saw we could summon bahamut and thought "Okay the kids got their toy what did they fix for the adults?"

    I like the party buffs and I don't think Garuda will be my go-to for so much, but we wait and see.

    I wonder what minor changes they did for Ifrit to fix the time he takes to stop..turn..and float to the mob over garuda who just turns and starts sneezing. A gap closer would be wonderful, low potency and shorten recast.

    I guess we won't have to worry hopefully about hitting this new ability as much as the old one for Garuda maybe? Also Enkindle delays.

    Seems they took down our bane but they hit everyone with something like that. I guess they really don't want these speed runs but the dungeons encourage it. So maybe they'll do some QoL changes on dungeons.

    Manashift will be fun. I don't mind being a team player, it's not a constant synergy but someone is going to have MP problems and it always bothered me I couldn't do something as a smn other than a swift raise or two. I loose one thing, gain another.

    I like the longer duration on DoT's. I was considering picking up my bow from 1.0 and letting my book collect dust, but maybe not..let my carby shine.

    Quote Originally Posted by Draxxion View Post
    As fun as speculation is, the built we saw was an April dev built...
    That's true, we don't know how things have changed. It makes it hard not to say something but then again I think they've seen how much people react to changes. I just want the notes to come out so they have something to read and while they complain I can play and enjoy. I'm looking at you Salt-Mages!
    (0)
    Last edited by Leigaon; 06-06-2017 at 09:47 PM.

  9. #9
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    There is on thing I wish they could adress, maybe Bahamut will fix this, is how Aetherflow starved one can get going from pull to pull. With cooldown to Shadowflare, if it goes through, will mean we can only put that up once per minute, Blizzard 2 is gone, and our other AoE all rely on having Aetherflow or being in Dreadwyrm Trance or having Bahamut out. That means a lot more tab doting and I for one find that quite frustrating. I would love to see Bane taken off Aetherflow and being able to only spread to maybe 3 other mobs and have a cooldown like it does now. My two gil thought as being a DoT class with no resource to spread dots is just a pain.
    (0)

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