Quote Originally Posted by TaranTatsuuchi View Post
I suddenly had the urge to post this quote in reference to the amount of cures used...







This just seems to me that the way White Mage is played, isn't the way the devs envision it played.

And it seems that their vision wasn't the most efficent way to play it.

or they just undertuned the current dungeons so much that keeping some regens rolling is often more than enough to heal through any of it.
they clearly have a running theme of wanting groups to only pull ~3 monsters at a time in these previews and could easily crank up the damage a lot so that actual curing is necessary like in raids
divine benison tooltip is just redundant in restating how way of the lily works
plenary indulgence seems really cool even single target it's a sizeable free ogc heal on a short cooldown
and if you happen to have it on more targets its a bonus (should be 100% though, its clearly a discipline priest from WoW nod)

the only thing i don't particularly like is the 20%, too low of a percentage to be reliable.
could just as easily made the lilies grow in 3 steps so it's a hard "every 3rd cure" and way of lilies II just reduces cooldown whenever one 'blooms' or whatever

the other healers have weird things too. earthly star is dropped on the ground and detonated like a bomb and has a 10-20s window after using it for it to be potent.It's not just a "better assize", It's quirky as hell.
and sleeve draw randomy fills your draw, spread, royal road, and minor arcanum with various effects(but apparently won't overwrite)
It's basically just a second chance at a 30s skill on a 120s cooldown unless the stars align and give you the perfect combination. I'm betting the odds of bole bole bole are about 1 in 3 too