

The Reddit video reviews the existing WHM skills and pretty much apart from losing Stoneskin and Stoneskin 2 nothing dramatic is changing that we don't already know about.In theory, the extra healing through Plenary Indulgence & Confession, and the shorter CDs could probably mean WHM can just go DPS the majority of the encounter. But that's about it.
We still don't know if any other abilities have had changes to them. But the barrier CD can be shorten from 60secs if you have more lillies but doesn't increase the potency past 15% of max hp.
My main issue is everything "has a chance to do something"




Looks like WHM has gone for a good long jaunt down the HPS throughput rabbit hole, if it didn't have a clearly obvious throughput advantage before, I suspect it does now. Divine seal going up to 90 seconds reigns it back in a bit though, oh and colour me a little sad that fluid aura has lost it's damage =(
The AST Lord and Lady mechanic seems fantastic, finally no more need to constantly throw away cards. Earthly star also looks like a fun mechanic to use. The gotcha here is any unnannounced changes to the base cards.
SCH seems to be getting the raw deal though. 20% crit for 15 seconds on a target is super tasty, Broil II is a big step up in potency but the bane change coupled with losing Blizz II is going to take the axe to their personal DPS in dungeons or add phases. Not seeing the fairy stuff kind of leaves it a bit vague though, if they have kept fey illumination as well, that'll be a big bonus for them.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



I think another problem with the confession stacks is that none of the aoes give them. Whm would have to continuously cast cure 1 and cure 2on other party members to give them the full effect. Granted indulgence is the largest aoe but it doesn't say anything if the target doesn't have any stacks of confession so it's unlikely if they get any healing.
Well, now that we know the changes, and while not looking great, it's better to wait and see them in action.
I think it's pretty safe to say SE hates whm.




Wha?
Both Cure and Cure II have gained 50 potency.
The combination of PoM and Thin Air is going to be both potent and versatile.
Assize has kept it's dual potency and has had it's cooldown reduced to 60 seconds before we start chipping away at it with the lilly mechanics and cure procs.
I get the impression PI is an answer to Synastry rather than a group healing tool though, handy if you're splitting your cures across both tanks, but I assume it's going to have 0 potency without any confession stacks.
It might not be the buff that some people wanted, but whm did pretty well IMO.
On a side note, AST also received similar throughput buffs once you dig further into things, both Sects add 15% to healing potency instead of the cast/recast buff on Diurnal now. Aspected Benefic under noct stance is changed to a 200 potency cure but with a 300% modifier for the bubble. They lost ground vs WHM and SCH in nuking power though, with them now having the smallest nuke which is likely to offset the dps gain from lord cards.
Oh and balance is still 20% as of the media event.
You don't need Lillies to cast the new WHM bubble. It's purely a CD reduction mechanic that's shared between Tetra, Assize, Asylum and Benison. *edit* shown to be incorrect, oops!
Last edited by Sebazy; 06-01-2017 at 01:12 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
This is incorrect. Casting Divine Benison does require at least one lily to be active.
https://www.youtube.com/watch?v=lCXgOdYfI8k
The icon for Divine Benison on that vid is on the 0 key, and you can see it's not available at the beginning, until one lily is activated.
You...you're trolling right? You can't be serious. AST has higher potency heals, ludacrous shields on gcd, less randomness in their cards, and still a huge damage buff to the entire party. And for what so a whm's emergency aoe heal is affected by random procs on the target, who likely doesn't need healing in the first place, procs that you then somehow have to keep track of. Whm is SCREWED in 4.0.

https://youtu.be/mW7R7QM5X18?t=9m51s
check this out, Diurnal now gives 15% additional healing potency.
The kicker is they haven't even bloody adjust the MP cost of their healing spells, at lv 70 Benefic cost 480 MP, Cure and Physick cost 600 MP, and Benefic now heals 15% more due to the sect.
SE what the heck happened to you?
What are you talking about? We expected stuff like this from the get go. People just didn't want to believe us. =/https://youtu.be/mW7R7QM5X18?t=9m51s
check this out, Diurnal now gives 15% additional healing potency.
The kicker is they haven't even bloody adjust the MP cost of their healing spells, at lv 70 Benefic cost 480 MP, Cure and Physick cost 600 MP, and Benefic now heals 15% more due to the sect.
SE what the heck happened to you?
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