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  1. #51
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    https://zippy.gfycat.com/InbornAppro...arfrabbit.webm



    VerCure is worth using and its beautiful.
    (1)
    Last edited by Rawrz; 06-01-2017 at 12:42 PM.

  2. #52
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Israacf View Post
    I'm worried about Dualcast's description. It says auto-attack cancels its effect, but what if there's a fight where we have to stack under or close to the boss? Our dualcast woud probably get cancelled. Could we probably change this? haha
    Don't right click the target? I'm going to assume that like current casters, rdm spells amd abilities won't start auto-attack. I can possibly see the melee tp moves doing it, but I suspect they won't if dualcsst is set up that way.
    (1)

  3. #53
    Player
    Israacf's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    152
    Character
    Isra Daisy
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mhaeric View Post
    Don't right click the target? I'm going to assume that like current casters, rdm spells amd abilities won't start auto-attack. I can possibly see the melee tp moves doing it, but I suspect they won't if dualcsst is set up that way.

    Oh, thanks. I didn't know spells didn't initiate auto attack.
    (0)

  4. #54
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ErryK View Post
    But it is a bit jarring that RDM is the only caster Job with absolutely no native MP regen skills
    Well, the same way no healer has a native Esuna or Protect nor any ranged has a native stun/silence. The idea of Role Skills is that it's a toolkit that you're going to need for your role, it's part of your build and not something extra. Lucid Dreaming will probably recover about 50% of your MP every two minutes, and if you have a built-in mechanic that already does that for you you can pass on it and take something else. Also, I've heard a rumor that Aetherflow's MP recovery is getting nerfed, but I can't give you a source on that.

    Beside, it's not like RDM is starved for role skills anyway. I went through the list yesterday and the only mandatory thing seems to be Lucid Dreaming, everything else is situational at best. Even Swiftcast, the iconic mandatory role skill, is already built in the RDM's mechanics.
    I've personally selected Lucid Dreaming, Swiftcast, Addle, Apocatacastasis and Erase, but it'd be easy to give up any of those if you needed Break for a specific fight or something.
    (0)

  5. #55
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    RDM does look unfinished in my opinion. There are the reasons OP stated as well as the following:

    Auto-Attack Dual Cast cancel: Your spells might not trigger an auto-attack, but your weaponskills will. So do you have to untarget-target the enemy everytime you use them?

    Potencys: While RDM enchanted chain is really strong, thats more or less it. The potency of his "gauge fillers" isn't that high. As a comparison, watch a scholar video. The combined damage of DOT + Broil II is about is high as RDM normal spells.

    So if you dont generate gauge, your damage will kind of suck. This means every dodge will cost you, every time the boss cant be damaged will cost you...

    MP management: I quickly calculated, that even with perfect lucid dreaming use, you will depeleted in ~4 minutes. And no, you cant spam weaponskills as they cost 100 tp each.

    To me the concept is great, but yes, RDM looks unfinished.
    (0)

  6. #56
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    This looks like the RDM I've hoped for in XI but never came to be thanks to the min/maxers. I don't know how the devs pulled it off or how many fistfights needed to take place, but XIV may put some polish on the reputation of the job after the disaster that ultimately befell it in XI.

    A Red Mage that actually gets to use its sword and magic and provide some utility when needed? Blasphemy!
    (1)

  7. #57
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Hayward View Post
    This looks like the RDM I've hoped for in XI but never came to be thanks to the min/maxers. I don't know how the devs pulled it off or how many fistfights needed to take place, but XIV may put some polish on the reputation of the job after the disaster that ultimately befell it in XI.

    A Red Mage that actually gets to use its sword and magic and provide some utility when needed? Blasphemy!
    God damn it RDM is a healer not a DPS

    OK that's the jokes a side, sounds like you, like me are a product of FFXI DPS RDM frustrations
    (0)
    Age of War


  8. #58
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I agree that Red Mage needs another way to recover MP.

    I think their melee attacks should recover a set percentage.
    (2)

  9. #59
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Niraye View Post
    Red mage was completely REMADE for this game, it will not be like the other games, yoshi said he felt like the red mage from other games would not fit. this job we weren't even going to get in the beginning, originally they where planing for oracle which was also going to be completely remade for this game. he wanted them to be unique to this game. red mage was also a last second job pick for who would be the second class. he said they almost didn't even put in a second job because they couldn't decide.
    Honestly, there's no such thing as a prior job being unable to fit.

    There already is a job that can use Ranged spells, AoE dmg, heals, buffs, and melee.

    So how in the heck couldnt RDM do what this job does? (Of course I would do a bit more to make RDM stand out, such as a mechanic similar to Dual Cast, but slightly tweeked, and so forth.)
    (0)
    CLAIRE PENDRAGON

  10. #60
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ageofwar View Post
    God damn it RDM is a healer not a DPS

    OK that's the jokes a side, sounds like you, like me are a product of FFXI DPS RDM frustrations
    A Healer? You mean a buffer/debuffer right? Don't you look at a red mage and instantly think "yeah this is a mage that stands in the back rows and helps his friends without getting in the way, casting Refresh and Sleepga".
    Seriously, I too played RDM in FFXI, I liked it, I had a great time, it was the only job that I was happy playing really, but ever since then I've always hoped that XIV's RDM, if they'd ever add one, would look nothing like the disaster it was in FFXI. I don't care whatever exploit people could pull off with /nin, I don't care what you were able to solo, it simply was just nowhere as fun to play as XIV's incarnation looks. It seems to have an interesting rotation and every single one of its animation has a character that was almost absent in FFXI beside the AF.
    (0)

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