I agree that Red Mage needs another way to recover MP.
I think their melee attacks should recover a set percentage.
Would've been funny to see RDM get a spell like Osmose, that restores a portion of MP based on damage dealt. Lucid Dreaming will have to do though and it will do its job nicely.

Red Mage has the ability to give out three raises in the same window it takes a healer to hardcast raise for one.
(if dualcast is up) Instant Raise -> Swiftcast -> Instant Raise -> Cast literally anything (like 2sec window) -> Instant Raise.
That's 3 raises in a window of about 6 seconds. There's the reason for RDM's lack of great MP recovery like SMN and BLM. If they were on a same level of MP regeneration as their fellow casters that would simply be just too much utility. RDM is already the best resser in the game (even when compared to actual healers.) with their ability raise a player in only 2 seconds thanks to dualcast.
Luckily, getting refresh from a physical ranged friend should be a none issue since granting that effect is a non-issue since BRD and MCH no longer suffer a DPS loss to use the new cross-classed ability. And if you have an AST in the party Ewer is now an AoE ability by default so you benefit from that refresh effect whenever the AST needs to use it.
We'll need actual playtesting to see how the MP economy works in standard play but Im 100% confident the decision to limit their personal MP regening abilities to Lucid Dream was to keep RDM from using and abusing their res.
So according to MrHappy, Vercure healings power comes from Mind, so this means the HP restored will be very low. Wouldnt it be better to turn it from Mind to Int?



Healing from MND is almost certainly some sort of typo because its healing around 5k from what everyone else is saying, including Merri in Happy's podcast.



It's still possible to be MND.
Your gear will enhance INT, but your characters base MND could be relatively high.
as SMN my;
INT is 1,474
MND is 177
but my INT base is 432. so my heal would be doubled if my MND was tied with my INT, but its still lacking a bit.
So it could ALSO be the base MND is higher than the base INT. (no idea)
CLAIRE PENDRAGON





spending roughly 18 GCDs casting and three using a sword is not what I would call good use of the sword. Melee as a whole cancels Dualcast (didn't see that auto-attacks also removed it), so you can't even mix it up between the single melee combo and building mana with spell spam.
As for MP recovery, it'd be nice if the melee combo without spell blade would recover MP, since then you'd have an actual reason to use it outside of 80/80 mana.
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