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  1. #1
    Player
    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius B
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    Sirius Dogstar
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    Goblin
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    Gladiator Lv 50
    Quote Originally Posted by JDR388 View Post
    What about with the new engine in 2.0? Will that carry the possibility of low cost cloth animations?
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    (0)

  2. #2
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    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Quote Originally Posted by Zaireeka2025 View Post
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Zaireeka2025's Avatar
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    Quote Originally Posted by Rentahamster View Post
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    True that. The reason it works in other mmo's is because their graphics are not nearly as high quality as FFXIV's (hence the flat polygonal squares as capes in WoW). The capes would need to match the HQ level we currently have. I was hoping for part of the solution to be for capes to be exclusive to elite gears like AF armor, thus less people running around with full-on physics flowing capes.

    Either way, I'm still very happy with the amount of cloth physics we have presently. It was great to get a response from Bay about it too.
    (1)

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