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  1. #31
    Player
    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius B
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    Sirius Dogstar
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    Goblin
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    Gladiator Lv 50
    Quote Originally Posted by Pulseczar View Post
    I think capes are more geared towards super-heroes—like City of Heroes. I don't think it would fit in with the art direction of FFXIV.
    /facepalm

    This statement always irks me. Don't tell me capes don't fit into a fantasy setting or FFXIV for that matter. You may also want to refer to my sig.

    The Incredibles was a great movie y'all. But seriously, lets keep superheroes out of this conversation.
    (1)
    Last edited by Zaireeka2025; 10-22-2011 at 06:57 AM.

  2. #32
    Player
    Fujimori's Avatar
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    Jul 2011
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    Limsa Lominsa
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    25
    Character
    Yui Fujimori
    World
    Masamune
    Main Class
    Samurai Lv 80
    I don't miss them.
    The actual visual of clothes on FF XIV is very cool for me.
    I think I should prefer more gears with the city style, they make we feel proud about our place.
    (0)

  3. #33
    Player

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    Oct 2011
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    Limsa Lominsa
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    Capes fit well in into the middle age'ish fantasy settings. However the only reason to why I haven't missed them is that I think that it reduces the visibility of the gear.
    (0)

  4. #34
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reliquia View Post
    Capes fit well in into the middle age'ish fantasy settings. However the only reason to why I haven't missed them is that I think that it reduces the visibility of the gear.
    That why display Cape On/OFF and allow the people who want cape be display for them. I can care less but if the other want it i don't see why not,.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #35
    Player
    Zaireeka2025's Avatar
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    Sirius B
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    Sirius Dogstar
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    Goblin
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    Gladiator Lv 50
    Quote Originally Posted by Zenaku View Post
    That why display Cape On/OFF and allow the people who want cape be display for them. I can care less but if the other want it i don't see why not,.
    Thank you Zenaku. Yes, a common mmo mechanic that allows capes to be toggled from the UI/Chat Window. Easy fix. Also, I'm thinking capes should stay epic and only on the backs of level 20's and up. AF armor would benefit most.
    (0)
    Last edited by Zaireeka2025; 10-26-2011 at 04:09 PM.

  6. #36
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Zaireeka2025 View Post
    Thank you Zenaku. Yes, a common mmo mechanic that allows capes to be toggled from the UI/Chat Window. Easy fix. Also, I'm thinking capes should stay epic and only on the backs of level 20's and up. AF armor would benefit most.
    I agree only jobs should have capes and each cape would make sense for that Job. THF could have a AC type cape, samurai can have a bleach type cape there so much SE can do with this and seeing how we getting a new game and they thinking of adding jump and other stuff why not capes.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #37
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zaireeka2025 View Post
    I'm reviving this thread to ask the question again.Please respond devs!
    They already did.

    No capes in the near future.

    http://forum.square-enix.com/ffxiv/t...pes#post187999


    Quote Originally Posted by Foxclon View Post
    こんにちは。

    FFXIVにマントを持ち込めるかどうか、開発チームと確認してきました。
    残念ながらマントの実装は難しく、具体的な検討状態にもありませんでした。

    やはり、マントを追加するからにはヒラヒラユラユラする必要があると考えていますが、今のFFXIVでヒラヒラユラユラさせるには、必要なスペックをグンと上げてしまうことになり、ちょっと現実的ではないという判断です。
    Unfortunately, implementing capes is difficult, and we have no concrete plans for them currently.

    Capes would of course need to be fluttering and waving, but to to so would require a large upgrade in the game specs and we decided that it would be impractical.
    Quote Originally Posted by Foxclon View Post
    昨日の内容にちょっと言葉足らずの部分があったので補足です。

    ヒラヒラユラユラするものが不可能です、というような強調した書き方になってしまいましたが、すべてのヒラヒラユラユラが無理ということでなく、例えばスカートは動きますよね。そういうものは大丈夫なんです。

    マントで求められる、肩から腰を超えた長い装備を同様にヒラヒラユラユラするには、それを実現するためのモデルデータの都合上、難易度が非常に高いものとなる、ということでした。
    Let me clarify what I meant:

    It's not that fluttering and waving are impossible, as you can currently see such motion on equipment like skirts.

    It's just that capes are large, spanning from the shoulder to the hips, and the model data required for rendering such a large area with fluttering and waving would be too high an increase to be practical.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #38
    Player
    Babydoll's Avatar
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    Oct 2011
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    Gridania
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    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Capes sound great! I liked how they were in Aion, they let us put a logo on it and stuff..could toggle it on and off too hehe was nice
    (1)

  9. #39
    Player
    Zaireeka2025's Avatar
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    Sirius B
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    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    They already did.

    No capes in the near future.

    http://forum.square-enix.com/ffxiv/t...pes#post187999
    That old post is in reference to their Crystal Tools engine. The new engine (being internally developed by the Luminous guys) will support DX11, which is why I brought the question up again. It is reinforced by this recent interview at GamerEscape where Yoshi-P stated:

    ...As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.
    Your example was pasted from a thread about the possibilities of DX10/11 (from back in June); and DX9 limitations, where you were using DX9 as a reason to why we can't have something like capes.

    In the same post, you said it yourself:

    Quote Originally Posted by Rentahamster View Post
    FYI - it's easier to render simple cloth physics effects on DX11.
    All you've done is strengthen my case.
    (1)
    Last edited by Zaireeka2025; 10-27-2011 at 12:33 AM.

  10. #40
    Player
    Shyd's Avatar
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    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

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