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  1. #11
    Player
    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius Dogstar
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    Goblin
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    Quote Originally Posted by Rentahamster View Post
    They already did.

    No capes in the near future.

    http://forum.square-enix.com/ffxiv/t...pes#post187999
    That old post is in reference to their Crystal Tools engine. The new engine (being internally developed by the Luminous guys) will support DX11, which is why I brought the question up again. It is reinforced by this recent interview at GamerEscape where Yoshi-P stated:

    ...As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.
    Your example was pasted from a thread about the possibilities of DX10/11 (from back in June); and DX9 limitations, where you were using DX9 as a reason to why we can't have something like capes.

    In the same post, you said it yourself:

    Quote Originally Posted by Rentahamster View Post
    FYI - it's easier to render simple cloth physics effects on DX11.
    All you've done is strengthen my case.
    (1)
    Last edited by Zaireeka2025; 10-27-2011 at 12:33 AM.

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