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  1. #1
    Community Rep Bayohne's Avatar
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    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    (25)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player
    JDR388's Avatar
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    Quote Originally Posted by Bayohne View Post
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    What about with the new engine in 2.0? Will that carry the possibility of low cost cloth animations?
    (5)

  3. #3
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    Zaireeka2025's Avatar
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    Quote Originally Posted by JDR388 View Post
    What about with the new engine in 2.0? Will that carry the possibility of low cost cloth animations?
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    (0)

  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by Zaireeka2025 View Post
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Zaireeka2025's Avatar
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    Quote Originally Posted by Rentahamster View Post
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    True that. The reason it works in other mmo's is because their graphics are not nearly as high quality as FFXIV's (hence the flat polygonal squares as capes in WoW). The capes would need to match the HQ level we currently have. I was hoping for part of the solution to be for capes to be exclusive to elite gears like AF armor, thus less people running around with full-on physics flowing capes.

    Either way, I'm still very happy with the amount of cloth physics we have presently. It was great to get a response from Bay about it too.
    (1)

  6. #6
    Player
    Nakiamiie's Avatar
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    Quote Originally Posted by Bayohne View Post
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    Engine... current engine or engine in 2.0? Will 2.0 have the possibility to have capes?
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #7
    Player
    Zaireeka2025's Avatar
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    Quote Originally Posted by Nakiamiie View Post
    Engine... current engine or engine in 2.0? Will 2.0 have the possibility to have capes?
    That's what I've specifically been trying to find out. What stands out most about Bayohne's comment is that "there aren't currently any plans to implement capes." This makes me a sad panda.
    (3)

  8. #8
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    Quote Originally Posted by Bayohne View Post
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    Work it into 2.0. Lots of games have capes without problems, so we're not going to accept "high performance cost" as an excuse."

    I can understand how the cost is higher than the average MMO because of the physics effects, but

    1) those can be turned off, and
    2) the p hysics and graphics engines need a lot of optimization (which they seem to be getting) which should help further.
    (1)

  9. #9
    Player
    Darkvalkyr's Avatar
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    Rostnahct Fyrgaezsyn
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    Quote Originally Posted by Alhanelem View Post
    Work it into 2.0. Lots of games have capes without problems, so we're not going to accept "high performance cost" as an excuse."

    I can understand how the cost is higher than the average MMO because of the physics effects, but

    1) those can be turned off, and
    2) the p hysics and graphics engines need a lot of optimization (which they seem to be getting) which should help further.
    If he said currently, so maybe in the future?
    (2)

  10. #10
    Player
    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    Quote Originally Posted by Bayohne View Post
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    Are the waving flags in the city contributing to my slow motion city stroll? or tis' an illusion? I will wear that animating flag proudly as my cape instead!
    (3)

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