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  1. #21
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    As long as DRK doesn't lose Blood Price or Carve and Spit, I'll be pretty happy. I can get over the whole low blow/reprisal thing. Even IF sb turns out to be the meta where drk happens to be "unwanted" I'm still most likely going to play it. It's the funnest tank, imo.
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  2. #22
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by SargentToughie View Post
    ...
    We'll see what they do. I think it will depend in part on how effective Tenacity is. I still think the role will be fun to play, regardless. I do think the concerns are worth bringing up, though.

    Quote Originally Posted by Ultimatecalibur View Post
    Which is a flawed standpoint. More DpS is only better when the gain in dps increases your survival chance (i.e. lets you pass a dps check, push so a phase skip happens or makes the difference between hitting and not hitting a hard enrage), but is useless when the barrier to completion is tied to the tank surviving an attack/series of attacks.

    Having enough DpS to clear a fight at 6 minutes is meaningless when you die at 5 minutes just like being able to survive 8 minutes is meaning when you need dps to pass a dps check at 7 minutes.

    Also isn't it worse to get an Int drop when you have no Int users? (same for Dex and Str) Getting an Vit drop will be useful to all comps unless they have already gotten 2 of that drop.
    Gear gates aren't great design in general, but a eHP-based gear gate is worse than a dps one, because you can't cross-compensate. You're playing one in four odds until your tank gets the drops they need to allow your group to progress.

    The issue isn't whether or not Tank accessories should improve your eHP. They're going to do that regardless. It's a question of whether tank enmity and dps should also improve with getting higher tier accessories, as they have been, albeit weakly, for the past two raid tiers.

    Also, according to the letter from the Producer Live XXXV (the one before the most recent one), there's a proposed change to drops in which you're guaranteed a drop for one of your participating jobs. So gearing up should be simpler, and it addresses the issue of getting drops outside of your raid comp. It doesn't address the issue of tank accessory drops being significantly worse than a dps or potentially even healer drop (seeing as their dps now scales with MND). You should get a meaningful sense of improvement with each tier of gear.
    (2)
    Last edited by Lyth; 05-29-2017 at 07:00 AM.

  3. #23
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Tanks are worried about dps, when healers are going to fall further behind than the tanks come stormblood. (DPS Ceiling nerf to cleric stance, Loss of virus, loss of spammable Blizzard II aoe for SCH, loss of Aero for SCH.) Let's cry together in stormblood as we begin our new paths as SAM/RDM mains.
    (3)

  4. #24
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    If Tank accessories don't contribute to DPS save for substats, we might be seeing BiS builds with pentamelded crafted accs more often than the full IL ones. This ofc unless the additional Vit is absolutely necessary to survive an eHP check, but that seems unlikely? With how many mitigation tools are being spread out among the DPS classes plus healer barriers, I find it implausible that tank eHP would be a gated threshold.

    Quote Originally Posted by Rawrz View Post
    Tanks are worried about dps, when healers are going to fall further behind than the tanks come stormblood. (DPS Ceiling nerf to cleric stance, Loss of virus, loss of spammable Blizzard II aoe for SCH, loss of Aero for SCH.) Let's cry together in stormblood as we begin our new paths as SAM/RDM mains.
    Loss of spammable AoE? Do you mean Blizzard II? Cause if Holy and Gravity are going away I foresee a lot of good healers never doing dungeons again :'D

    Also, I was concerned about Aero for SCH too, but now that we're (likely) getting Broil II, it is very likely that Aero's potency would be a DPS loss in comparison, so I'm not too concerned about it. Of course, Aero + Energy Drain would still likely be a DPS gain, but that'd be a marginal increase in potency compared to Broil II, I'd like to believe.
    (1)
    Last edited by Fernosaur; 05-29-2017 at 07:07 AM.

  5. #25
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    calm the hell down.

    Look at this as a good thing. Making ap scale from vit was an experiment. A failed one because people still chose str accessories based on what had parry to avoid.
    Step 1. Force the vit accessories.
    Step 2. revert to str only scaling
    Step 3. replace parry and accuracy with tenacity increasing damage there
    Step 4. balance it.

    You do not have all the info yet. You have no idea how the end product will turn out. So chill the hell out. Stop comparing your tank dps to damage dealers. Compare to other tanks. Instead of hoping for big numbers, hope for balance while maintaining the ability to stance dance at higher skill levels.
    (1)

  6. #26
    Player
    jazzcatte's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Log Off
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Edewen View Post
    You do not have all the info yet. You have no idea how the end product will turn out. So chill the hell out. Stop comparing your tank dps to damage dealers. Compare to other tanks. Instead of hoping for big numbers, hope for balance while maintaining the ability to stance dance at higher skill levels.
    They're disincentivizing stance dancing as well, though, or did you miss that it now costs resources to do so (at least on war/pld, drk doesn't seem to spend resources for grit iirc).

    We don't have the info yet, and it's possible that we're all mistaken and tanks are gonna be great, but from what we've seen it doesn't look like a really great change and I think people are within their rights to be worried.
    (3)

  7. #27
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    567
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by jazzcatte View Post
    They're disincentivizing stance dancing as well, though, or did you miss that it now costs resources to do so (at least on war/pld, drk doesn't seem to spend resources for grit iirc).
    Unless things change, Dark Knight spends 20% MP going into Grit. Unless they're dropping MP costs on Dark Knight skills it's still a pretty heavy resource cost.
    (2)

  8. #28
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by XoanGrahm View Post
    You're 100% correct that the damage for them unbuffed is roughly the same as it is unbuffed now, but you also have to consider that the effect of berserk is being lowered as well. From its current 50% down to 30%, and that isn't even considering what other abilities might be adjusted or outright removed. This is also a 10 level gain and a 20 ilevel gain for the same damage we can do currently.
    While not necessarily a fan of Tank damage going back to scaling on STR (hey, at least it gives us something to meld? :/), I would point out that none of the other jobs did significantly more damage in the LL either, so I suspect the new formulas simply result in lower overall damage for the level / ilvl than what we have now.
    (0)

  9. #29
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I can live with STR being the only source of ATK damage again and being locked into VIT acc as long as we can advanced meld STR again.
    (0)

  10. #30
    Player
    jazzcatte's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Log Off
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EusisLandale View Post
    Unless things change, Dark Knight spends 20% MP going into Grit. Unless they're dropping MP costs on Dark Knight skills it's still a pretty heavy resource cost.
    As far as I'm aware we haven't seen anything about DRK's MP usage in the 4.0 stuff they've shown us. I was referring to the blood gauge with my comment, I agree with you that the MP cost is likely to remain.
    (0)

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