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  1. #1
    Player
    XoanGrahm's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Xoan Grahm
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    You're 100% correct that the damage for them unbuffed is roughly the same as it is unbuffed now, but you also have to consider that the effect of berserk is being lowered as well. From its current 50% down to 30%, and that isn't even considering what other abilities might be adjusted or outright removed. This is also a 10 level gain and a 20 ilevel gain for the same damage we can do currently.

    You're also correct that the issues of scaling, which S.E. actually pretty much seems to have issues with regardless, might be the bigger concern here. It will be interesting to see how it all plays out. As I said, as a whole rather disheartening.
    (1)
    Last edited by XoanGrahm; 05-28-2017 at 05:23 PM. Reason: Clarification

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by XoanGrahm View Post
    You're 100% correct that the damage for them unbuffed is roughly the same as it is unbuffed now, but you also have to consider that the effect of berserk is being lowered as well. From its current 50% down to 30%
    Just woke up so can't write a long explanation, but there's a few things to consider: We get 6 FCs under Berserk now every other Zerk, we have access to the uppercut now (which is oGCD and costs 20 rage while dealing BB-equivalent damage), Infuriate's CD now gets reduced by 10s(5? can't remember) every time you use a rage-related move, and while Zerk is losing 20% of it's attack power buff it's CD is also being reduced by 30s and no more pacification with or without a Bard.

    Also iirc we're getting 5 abilities in the expansion and we've only seen 3 (uppercut, shoulder tackle, release the beast) so those missing 2 could do any number of things.

    Personally, though, my main concern is that the overall tank meta will remain to be staying in DPS stance for 99% of the fight and continuing to occasionally hit defensive CDs. I still prefer how WAR plays in tank stance and I feel like we'll never get back to that. Also losing Bloodbath sucks, but I'm not too hung up on that since I dunno what our missing 2 abilities do (plus we get Rampart, which is p crazy even if our self healing isn't as great now).
    (0)

  3. #3
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by XoanGrahm View Post
    You're 100% correct that the damage for them unbuffed is roughly the same as it is unbuffed now, but you also have to consider that the effect of berserk is being lowered as well. From its current 50% down to 30%, and that isn't even considering what other abilities might be adjusted or outright removed. This is also a 10 level gain and a 20 ilevel gain for the same damage we can do currently.

    You're also correct that the issues of scaling, which S.E. actually pretty much seems to have issues with regardless, might be the bigger concern here. It will be interesting to see how it all plays out. As I said, as a whole rather disheartening.
    Now hold on. Berserk isn't getting nerfed, unlike what you think. The removal of the pacified effect and the lower cooldown means you can do it more often and not have to worry about being unable to use abilities for 5 seconds afterward either. The increased use more than makes up for the 20% loss
    (0)

  4. #4
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by XoanGrahm View Post
    You're 100% correct that the damage for them unbuffed is roughly the same as it is unbuffed now, but you also have to consider that the effect of berserk is being lowered as well. From its current 50% down to 30%, and that isn't even considering what other abilities might be adjusted or outright removed. This is also a 10 level gain and a 20 ilevel gain for the same damage we can do currently.
    While not necessarily a fan of Tank damage going back to scaling on STR (hey, at least it gives us something to meld? :/), I would point out that none of the other jobs did significantly more damage in the LL either, so I suspect the new formulas simply result in lower overall damage for the level / ilvl than what we have now.
    (0)