Quote Originally Posted by Lyth View Post
They'll be BiS for tanks because they're mandatory, yes. But I'm talking about it from the standpoint of group dps, not personal benefit. A tank drop always sets your group behind compared to a dps drop. The 3.2 tank stat changes somewhat ameliorated this, but we're looking at something similar to before.
Which is a flawed standpoint. More DpS is only better when the gain in dps increases your survival chance (i.e. lets you pass a dps check, push so a phase skip happens or makes the difference between hitting and not hitting a hard enrage), but is useless when the barrier to completion is tied to the tank surviving an attack/series of attacks.

Having enough DpS to clear a fight at 6 minutes is meaningless when you die at 5 minutes just like being able to survive 8 minutes is meaning when you need dps to pass a dps check at 7 minutes.

Also isn't it worse to get an Int drop when you have no Int users? (same for Dex and Str) Getting an Vit drop will be useful to all comps unless they have already gotten 2 of that drop.