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Thread: Ninja

  1. #21
    Player
    Silverquick's Avatar
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    Mar 2017
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Arkenne View Post
    Well, not really much to figure out,
    It's basically a spam of Death Blossom.
    Katon and Kassatsu Doton where needed and another Katon by the end of most of them.
    Add the use of a B4B and IR to the window and you do a bit more.

    Other than that there really isn't much else
    The reason I ask is, I remember once in Baelsar's Wall in the ending run to the Ilberd Fight... The tank pulled the first group and was dragging them to the end. But the ninja did something. And as I was running alongside the mob pack, I was watching them constantly tick for 800 damage, and I kept hearing this "cha-chink... cha-chink... cha chink" sound as it was going on.

    We were on the move the whole time pulling them to the end.

    But I always wondered what that was.
    (0)

  2. #22
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Reduced complexity, greater burst it looks like.

    Nothing exciting, but at least apart from Shadow Fang and Dancing Edge merged, gameplay doesn't seem to have been squished.

    Gotta say, I was definitely hoping for more.

    Quote Originally Posted by Silverquick View Post
    The reason I ask is, I remember once in Baelsar's Wall in the ending run to the Ilberd Fight... The tank pulled the first group and was dragging them to the end. But the ninja did something. And as I was running alongside the mob pack, I was watching them constantly tick for 800 damage, and I kept hearing this "cha-chink... cha-chink... cha chink" sound as it was going on.

    We were on the move the whole time pulling them to the end.

    But I always wondered what that was.
    Death Blossom. It's their version of Ring of Thorns/Unleash, a self-centered AoE. No other AoEs are spamable or (if you consider periodic effects as "spamable") mobile.
    (1)

  3. #23
    Player
    Arkenne's Avatar
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    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Silverquick View Post
    I was watching them constantly tick for 800 damage, and I kept hearing this "cha-chink... cha-chink... cha chink" sound as it was going on.
    Most likely that was Death Blossom. There is no real reason for a NIN to wait for the Tank to stop running to begin their assault. If they steal agro from you while doing this, they can Shadewalker you so they get back to you. It is also viable to throw a Katon while on the move if they are doing this.

    To be less intrusive it is also possible to spam Mutilate on every possible target until the tank stops.

    Quote Originally Posted by Okamimaru View Post
    On mobile so can't edit.... I prefer katon over doton most of the time since it can crit....
    On Kassatsu every tick of Doton is a crit. Personally I use Katon > Kassatsu Katon if the target doesn't look like it'll live long anyway.
    (0)

  4. #24
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Arkenne View Post
    The NIN looked a bit lackluster in the video in comparison to the others but I think its because they had to showcase stuff at an eye catching speed (not what one is used to with the openers and all).

    I am more concerned than happy about the chained Jutsus tho,
    I do like it, it is a pretty badass concept, however I have 2 questions:

    - Is the Jutsu ground the NIN's lay lines??
    - Will we be unable to use anything but Jutsus while in the chain Jutsu ground??
    Assuming your tank doesn't move mobs out of ground aoes and current values stay, you just gained another single target 900+ Potency 3 combo rotation which previously could only be done with Duality and Ninjas AoE just went up a lot without costing TP since you can now chain Katon into Daton, which is 570 AoE potency over 2 actions which is 285 aoe potency for the last 2 madras and 190 aoe potency per marda sign over the course of all three of them, since the first one has to be the shuriken.

    TLDR: New chain ninjitsu just helped Ninjas aoe greatly and gave them another single target 900+ potency rotation.

    Not too sure why that's a concern.
    (0)
    Last edited by Seku; 05-27-2017 at 02:15 AM.

  5. #25
    Player
    Arkenne's Avatar
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    Nov 2014
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    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Seku View Post
    Not too sure why that's a concern.
    Yea I do realize the gain of this new NIN mechanic.

    My concerns are even in your quote tho:
    - Is the Jutsu Ground the NIN ley lines??

    In other words: once it is placed down, we must not move out of it in order to execute the 3 mudras and it'll be an AoE magnet?

    and:
    - Will we be unable to use anything but Jutsus while in the chain Jutsu Ground??

    As to say: We want to use Shuriken > Katon > Doton. But what if we want to use GCDs also? Will the use of Spinning Edge after a Shuriken result in the rabbit instead of Katon and Doton later on? Once the ground is down are we FORCED to do nothing but Jutsus?


    Both of these concerns will only have an answer once the expansion is live... or at the very least, on June 13.


    And now a new one: What if we want to use Raiton but dont wanna renew Huton and we already used TA/SA?? Can't we use Shuriken > Raiton > Raiton?? or on the opposite, if its possible, does that mean we can rather go Raiton > Raiton > Raiton??
    (0)
    Last edited by Arkenne; 05-27-2017 at 02:27 AM.

  6. #26
    Player
    RukiaFae's Avatar
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    Feb 2015
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    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by Arkenne View Post
    Rewatching the twitch video where we see the NIN apply Shadow Fang (and the Slashing debuff) they also use Duality + Armor Crush
    I noticed that 3 numbers came up:

    a 5K critical hit
    a 3.4k normal hit
    and a 1k normal hit

    I am supposing the 1k one is an auto-attack, and the 5k and 3.4k are from Duality. This may mean that either they changed Duality so the first strike can Crit, or they removed the "Can\\\\'t Crit with Duality" part.

    Snapshot at 1:45:44

    Edit: NVM, not a guaranteed crit

    With Duality AE at 1:38:27

    But it seems like they CAN crit

    Edit 2: There is another one

    Another Duality AE at 1:43:03

    .SNIP

    Or is that from the new stat direct hit which is a mini crit. The reason I said that was because of the exclamation point on the crit number. I think they showed that when they were talking about direct hit.
    (0)
    Last edited by RukiaFae; 05-27-2017 at 02:27 AM.

  7. #27
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Arkenne View Post
    Yea I do realize the gain of this new NIN mechanic.

    My concerns are even in your quote tho:
    - Is the Jutsu Ground the NIN ley lines??

    In other words: once it is placed down, we must not move out of it in order to execute the 3 mudras and it'll be an AoE magnet?

    and:
    - Will we be unable to use anything but Jutsus while in the chain Jutsu Ground??

    As to say: We want to use Shuriken > Katon > Doton. But what if we want to use GCDs also? Will the use of Spinning Edge after a Shuriken result in the rabbit instead of Katon and Doton later on? Once the ground is down are we FORCED to do nothing but Jutsus?


    Both of these concerns will only have an answer once the expansion is live... or at the very least, on June 13.
    Not sure why any of those are a concern as you can't weave Weapon skills between Mudras now, so basically it changes nothing, and if you can weave in between during that period, it's a additonal bonus. . The only worry is if stepping out of bounds would kill the effect, which still in the end can easily be worked around in most situations currently and probably up coming fights.

    Once more. Not sure why this is a concern.
    (0)

  8. #28
    Player
    Arkenne's Avatar
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    Nov 2014
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    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by RukiaFae View Post
    Or is that from the new stat direct hit which is a mini crit.
    Hrm... I don't think thats the one, after all in the 3 pictures we see a set of 3 numbers, 2 of them coming from Duality, and another is an auto-attack.
    I don't really think a direct hit will crit for 5k meanwhile Duality does a strike of 3k and another of 1k.

    Quote Originally Posted by Seku View Post
    Once more. Not sure why this is a concern.
    Well, nothing more to say then. It IS a personal concern.


    On another note: taking it from the Job Skills showcase video. While the ground chain Jutsu is active, auto-attacks will not stop, but they will not charge ninki until the ground thingy is out.
    (0)
    Last edited by Arkenne; 05-27-2017 at 02:36 AM.

  9. #29
    Player
    Dezwaan's Avatar
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    Jun 2014
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    37
    Character
    Kaladin Stormbless
    World
    Balmung
    Main Class
    Marauder Lv 70
    It's a massive concern because look at how much you would be clipping your GCDs in order to cast three mudra in a row...

    It's the entire reason fuma is better most of the time over raiton.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dezwaan View Post
    It's the entire reason fuma is better most of the time over raiton.
    Only if over ~180 ping (decreasing at higher SS rates) or if the half- to two-thirds-seconds would otherwise cost you a buffed reapplication.

    Note also, this would only take as about long as two Raiton to cast Fuma, Raiton, and Suiton sequentially. 3 mudra + 3 Ninjutsu. At under 80 ms ping, mudra cast times and Ninjutsu cast times are identical. At over 80, Ninjutsu are only faintly longer.

    That said, I agree with the concern that if the tri-Jutsu skill needs to be cast sequentially, with no weaponskills permitted between Ninjutsu cast, it would increase the dps gap between high and low ping players further—not tremendously, but noticeably, especially in terms of SS plateaus.

    If weavable, these would all just be double-weaves; with the client-side checks to Mudras, that wouldn't much disadvantage the typical player. But if not, it'd be a 6x-weave, where the checking times on those Ninjutsu are going to accumulate, possibly taking a 200 ms ping player almost 2 seconds longer than a sub-80 ms player to cast all three.
    (0)

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