Page 19 of 19 FirstFirst ... 9 17 18 19
Results 181 to 188 of 188

Thread: Ninja

  1. #181
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Tsuya View Post
    Also - idk if i remember correctly but i think i read in patch notes that Determination effect has been incresed?
    Yeah it has been increased and from what I tested quite a bit. I tried primals extreme dummy to check my dps when I upgraded from ilvl306 to 309 and noticed I lost on average 100dps. the difference was my determination lowered from 1140 to 900 so I revererted to an old ilvl300 belt and 2 other accessories lost 18dex in the process and got back to ~1100 det and suddenly I'm doing 100dps more again.

    Now I'm really curious to have someone test the stats weight because I kinda feel like they broke the determination again
    (0)

  2. #182
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    About Crit and Direc, I have about 1.2k on both and it seems like I'm having a Crit rate of 10~13% vs a Direct Hit of 20~30%
    Would need to get on a dummy for a large amount of time for this tho.

    SO, finally I got to try Ten Chi Jin and... oh god it feels horrible...
    The recasts should be lowered to 0.5 seconds or not affect the mudras, really >_>;;

    It hits hard and its sweet to see a 10k+ crit Raiton but, ugh...
    (0)

  3. #183
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by TheLastDream View Post
    Got my Ninja to lvl70 last night, Love the AOE with hellfrog and the extra damage with bhava. Only tried Ten-Chi-Jin a couple times on some random mobs not sure how I feel about that one, What's everyone else think so far about Ninjas.
    Ten-Chi-Jin is tricky, since the odds of ever being optimal with it in new content are pretty much 0%. The 3 second standstill leaves a lot of room for error if you don't time it properly you'll end up floundering around trying to cancel it. Honestly, if I was SE I would add the following.

    Shukuchi: Can be used during "Ten-Chi-Jin" Depending on which part of Ten-Chi-Jin you are in the following occurs.

    0=90% recast reduction and restores 60 gauge
    1=60% recast reduction and restores 40 gauge
    2=30% recast reduction adn restores 20 gauge

    Basically give us the ability to escape from Ten-Chi-Jin without punishing us to severely, a Ninja should be able to Shukuchi escape if an AOE end up appearing over them while being able to restore gauge and regain recast based on how much they used or didn't use. So say you activate Ten-Chi-Jin but an AOE appears above you, quickly escape now you only have to wait for 10% of the timer and need 20 gauge to try again, if you get one off but have to escape then you just wait 40% of the duration to try again while just needing to build up 40 gauge.

    I think this would allow NIN to flow better since they would have an escape plan without having to go MUDA MUDA MUDA BUNNY RUN and lose out on all that damage potency.
    (0)

  4. #184
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Changes to NIN are amazing, such as increased potency and lower TP on weaponskills, reduced CD for Dream within a Dream, passive 20% increase with Dripping Blades II, etc. However, I have to agree with the above posts in regards to Ten-Chi-Jin. The recasts take just way too long. Feels like there is a 1 to 2 second lag between execution of each ninjustsu when using Ten-Chi-Jin, when there should be 0.1 - 0.5 sec. Yes, you have to be immobile when using Ten-Chi-Jin, but that's a trade-off due to double potency on all nunjutsus used. Other than that, it's a great ability.
    (0)

  5. #185
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    Would be nice if the Suiton granted from using TCJ gave an enhanced Suiton that doesn't wear off until after Trick Attack is used.

    http://ffxivrotations.com/s0m

    Edit*2 moved some off gcd abilities around

    The Bhavacakra opener and it works perfectly like it was specifically desighned to be used in this combination.

    So you'll be using two normal shurikens after this opener and immediately after the second shuriken is when you will TCJ. Suiton will have roughly one second remaining by the time your Trick attack comes off of cooldown. Also, there is a chance of going over 100 ninki as the timing is close but it's avoidable.
    (0)
    Last edited by Adelaide3; 06-28-2017 at 07:07 AM.

  6. #186
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Adelaide3 View Post
    Would be nice if the Suiton granted from using TCJ gave an enhanced Suiton that doesn't wear off until after Trick Attack is used.
    Or TCJ reset TA :/
    Because I have to agree it lines up better for the 2nd TA than the first...
    (0)

  7. #187
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Bring Back Dancing Edge! > or change the stupid 3rd Combo animation (that gives 30sec Huton boost) to Dancing Edge one! CANT play current ninja like that!
    (0)

  8. #188
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I know that gripe...
    Dancing Edge was my favorite NIN skill animation, followed by Shadow Fang which thankfully stayed.

    On the TCJ to TA synch...
    I changed my opener to this

    Going for a Ninki rotation of Bhava > TCJ > Bhava as someone suggested before.
    On the 2nd time you get Ninki past the 80 points mark 50 seconds in the fight TA will be almost ready so its a sweet spot for TCJ to be used comfortably (supposing there are not too many disconnections).

    So far it has worked me wonders on all content I've tried it out.

    I really wish they had given the Ninki generation to DwaD or Jugulate or reduced the Mug cd time tho =-=
    (0)
    Last edited by Arkenne; 06-28-2017 at 12:34 AM.

Page 19 of 19 FirstFirst ... 9 17 18 19

Tags for this Thread