Differing playstyles such as...?And then you create a situation where classes are kicked to the curb for not meeting whatever arbitrary requirements are set by the encounter design or players themselves.
It'd be one thing if we were talking strictly gameplay with the same results between classes. That actually works at keeping everyone viable while providing different play styles. As an extreme example, if I hit Shield Oath to mitigate 20% damage as a PLD, a new job might need to stack temporary buffs from combo abilities in order to meet that level of mitigation. So a super l337 haxx0r guy can play the new class and a lolcasul like me can play PLD, and both of us are viable choices for a tank.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

