Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 128
  1. #51
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yorumi View Post
    So we should just hurt a segment of the player base in exchange for no benefit at all?
    like i said, it is a self created problem. the playerbase are the only ones hurting anyone.

    if the devs put a job in the game, it was made to be playable in all contents.

    if you decide all tanks are shit besides paladin because of hallowed ground and you dont want any tank besides paladin in your raid group and its an idea that trickles down and sticks with the community, that would be a decision you all made collectively in spite of the fact that every job is supposed to be viable. it may persuade developers into changing a job if there is a legitimate concern where a lot of players in the community are not letting players of a certain class play with them just because they are playing that class.

    some people don't know what it was like getting back to back 3k inner beasts but i do. vengeance used to not even be a damage reduction CD lol. i also remember soloing ifrit from 25% while current contents

    but all of that was changed because of how players in the community were treating Warriors. they are still pretty fun to play but inner beast was changed to heal for much less and grant a 20% damage reduction for 6s on use, which arguably made them better tanks than Paladins and that was the end of that.
    (2)

  2. #52
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    While I can appreciate the artistic effort behind the new gauges, I actually find them intrusive. I'm grateful that DRK has the most minimalistic UI out of the three tanks. Had I the option to replace it with a simple bar for tracking Blackblood next to HP and MP, I would.

    I don't think that the best visual indicator for tanks is to fill up half of your screen space with "SHIELD OATH" in boldface type. If anything, you want to move the player's eyes away from the gauges and hotbars and back to where the action is actually happening, on their character. If you want the player to immediately know what stance they're in, you need animation cues and auras on the character which show this. 2.x WAR was pretty good in this regard, as you knew from your Wrath aura that you were in Defiance.

    DRKs have been asking for a revision to the Darkside aura for some time now, whether it be in line with the subtle red-black foot flames of the original Heavensward job actions reveal video, or the Darkside aura that you see in the 3.3 Hildebrand quest. Having a clear visual indicator on the character would be far more beneficial than adding further bulk to the new UI element. Of course, auras don't need to be the only way in which you indicate stance, either. Even having a different battle stance animation (for example, something similar to the DRK /bstance pose as a persistent animation) could indicate what stance you were in.

    Actually, when the new UI elements were first mentioned in interviews months ago, I was actually expecting something more along the line of visual indicators to alert you when Berserk had come off cooldown, for example. I feel that the visual elements being tracked are not necessarily representative of areas in which newer players are going to make mistakes.
    (0)

  3. #53
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    I don't think that the best visual indicator for tanks is to fill up half of your screen space with "SHIELD OATH" in boldface type. If anything, you want to move the player's eyes away from the gauges and hotbars and back to where the action is actually happening, on their character. If you want the player to immediately know what stance they're in, you need animation cues and auras on the character which show this. 2.x WAR was pretty good in this regard, as you knew from your Wrath aura that you were in Defiance.
    The gauges were scaled up to make them more visible during the showcase and like all other UI elements the size and placement can be adjusted. Also Auras are very busy and often make things hard to see for you and others. Consider the complaints about Dark Knights in Darkside at 3.0 release.
    (2)

  4. #54
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    The gauges were scaled up to make them more visible during the showcase and like all other UI elements the size and placement can be adjusted. Also Auras are very busy and often make things hard to see for you and others. Consider the complaints about Dark Knights in Darkside at 3.0 release.
    The problem isn't the scaling. It's the bulk. You can make it smaller to take up less room, but the bar shrinks with it, and that's really the only part that I really care about. It's a personal preference issue.

    A lot of the complaints about the Darkside aura on release was that the fumes permeated into the space around you. It still does this, except that they toned down the red so that now you and the players around you can barely see it. In fact, most of the DRKs who complained about it were asking for something that was more self-contained, like you see in the original job skill reveal in HW. There haven't been complaints about the aura associated with Wrath/Abandon even though the aura is significantly more obvious, mainly because it's very self contained. You want the aura to be obvious to the player, but not so obvious that other players can smell it over in the next town.
    (0)

  5. #55
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Delorean View Post
    like i said, it is a self created problem. the playerbase are the only ones hurting anyone.

    if the devs put a job in the game, it was made to be playable in all contents.
    It should be no surprise at all that in a team based cooperative game people are going to favor the best options. ESPECIALLY when it comes to content at the item cap. Every tiny advantage helps. It's idiotic to say it's perfectly fine to have a job that can technically clear the content but makes it much harder and is inferior in every way to another job. People love to act like it's some sort of conspiracy that one job is favored over another, not it's because one job tends to be clearly superior. What's worse is apparently when it comes to tanks so many people seem to think the only thing that makes drk interesting is it's magic defense number and then act like every class would be the same if drk didn't have that. What a stupid reason to pick a class.
    (1)

  6. #56
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    DRK is broken until that new UI gauge is turned vertical to match the Soulstone icon. End of story.
    (2)

  7. #57
    Player
    Xylas's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    37
    Character
    Xylas Lothian
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I'm glad I'm not the only one that was underwhelmed.
    They took reprisal and low blow added them to the tank pool, which is whatever.
    There seemed to be maybe 3 new abilities? Some external cooldown based on the benchmark, which will probably be % mitigation or eat hit or two.

    Then a somersault and a spin... We already have a ton of AOE, and we have Carve and Spit for a flashy pretend dps ability. So.. I wish they'd let us know what these do and what the gauge does exactly. I've also heard rumor that they didn't show everything for DRK because they wanted to keep it a surprise for later. I'm hoping for spells with cast times, like how paladin is getting a nuke.

    But, yeah... I'm going to be really underwhelmed if it's just a couple more attacks we can empower with Dark Arts for more potency. I'm glad they're finally giving us an external cooldown, but I'd like some real spells. Which will probably lead me to jumping on the Red Mage bandwagon.
    (0)

  8. #58
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Drk has mountains more aoe and enmity generation than Pld, and way more damage.

    Why don't you stop QQing until you actually see what is coming for Drk ? they showed you like 3 skills.
    (0)

  9. #59
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yorumi View Post
    It should be no surprise at all that in a team based cooperative game people are going to favor the best options.
    and most players aren't even good enough to make the most of the best options

    for example, most of you have never even encountered a hard dps check in progression. really doesn't matter as much as you think it does. min-maxing is pointless if you aren't going to follow through with it. it's useless in these little bits and pieces you pick and choose at your leisure rather than demanding all of it.
    (0)

  10. #60
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    I don't honestly get all this doom and gloom for DRK.

    I don't like the fact that they removed our dot or nerfed the damage of unleash but for the rest i'm still waiting to actually playing the class and seeing how it handle with the content of the new expansion before starting to gather my pitchfork
    (1)

Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast