The whole thing just seems like they removed certain useless skills, added new ones, then took old skills and put them in this new thing. In the end it hasn't fixed the so-called problem of cross-class skills so much as remixed it; and I'm not the only one who doesn't see having to switch cross-role skills depending on duty as a good thing - at all, especially with previous examples in hand (PvP actions...) where they launched with no hotbar/skill/ set list; and once they did finally add it, it wasn't a good number meaning you still had to juggle different sets about (this won't be as bad, but it's still a whole lot of swapping around).

I find it bizarre that Esuna is even on the list, as all healers have an Esuna... what was so bad about it staying that way - aside from SCH getting their version way later.

This whole thing just reeks of busy work - a change-not-really-a-change - to me. There's two doors on a building front, each going in the same lobby, each one separated by a two-foot wall, the logical choice for the person who wishes to go in the other door to what he's currently in front of is to just hop the wall - but instead, for reasons unknown he went all the way around the building, wasting time, to arrive at the same destination; it was just an alternate and more elaborate way of doing the same thing.