Quote Originally Posted by Lambdafish View Post
I think that in 5.0 this should be how new skills are implemented rather than as new skills outright. I'm also in the camp of finding it a bit weird to consolidate the basic combo (not against, just not particularly fond of the idea in practice), but I can definately see skill changing depending on circumstance. An example would be on SMN, if they ever went crazy and added another trance, the button could replace the dreadwyrm trance button, or on the tanks the button could be replaced depending on which stance they are in (a really good example would be fell cleave)
Good point having Defiance/Deliverance swap Inner Beast/Steel Cyclone with Fel Cleave/(Deliverance AOE that has that shattered earth icon) would be a nice QOL change thatd probably be pretty eadily to implement with rotating skill buttons.