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  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70

    Combo Consolidation: How long before we see it in PVE?

    Granted it won't be completely straight forward for every class, but there are still numerous ways it could be implemented in PVE.
    Being able to consolidate combos would drastically reduce the amount of finger gymnastics and separate hotkeys we would need, though.

    Just brainstorming some ideas here, but let us set a hotkey as a consolidated button, then load in which abilities in which order we want them to be used.

    E.G. Warriors can set up a consolidation key for the Butcher's Block Combo, a consolidation key for Maim + Storms Eye and leave Storms path as a separate hotkey cutting down 6 hotkeys to 3 hotkeys.

    Monks can set up a consolidation key for flank weapon skills and a consolidation key for rear weapon skills, but it would change both based on stance so that they can still use whichever is most beneficial for the moment. 6 hot keys become 2.

    This would allow us to use more hotkeys in more accessible locations for off GCD abilities.
    (29)

  2. #2
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Hopefully never
    (33)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Saint_Angeles View Post
    Hopefully never
    Any particular reason you feel this way?
    (11)

  4. #4
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ferth View Post
    Any particular reason you feel this way?
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    (13)

  5. #5
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saint_Angeles View Post
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    ? So, you don't have any real reason. I mean, 1-2-3 is the same than 1-1-1. In fact this only benefit elderly or players with some kind of physical characteristic reducing their chances to hit the wrong skill and breaking a combo. For your average joe once muscle memory is set nothing change.
    (40)
    Last edited by Driavna; 05-23-2017 at 06:07 AM.

  6. #6
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Driavna View Post
    ? So, you don't have any real reason.
    Yeah no reason at all, aside from the rather 2 large ones that I PREFER IT and ITS UNNECESSARY.
    (3)

  7. #7
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Driavna View Post
    ? So, you don't have any real reason. I mean, 1-2-3 is the same than 1-1-1. In fact this only benefit elderly or players with some kind of physical characteristic reducing their chances to hit the wrong skill and breaking a combo. For your average joe once muscle memory is set nothing change.
    A proper reason why this is a horrible horrible idea:

    Quote Originally Posted by Daniolaut View Post
    In my opinion, to add a 1 button combo option (perform Impulse Drive > Disembowel > Chaos Thrust by pressing 1 > 1 > 1, instead of 1 > 2 > 3) ....


    as well as...

    Removing animation lock from abilities (actions oGCD/actions that are not weaponskills)

    Would result in a need for another entire battle system overhaul.
    (Akin to restoring the 1.0 combat system but to a much worse version. Continue reading...)








    Currently the game is designed in such a way, that the player is mindful of their actions and their timing, as well as mindful of their characters position.

    Removing the need to be mindful of the characters actions, by implementing a 1 > 1 > 1 combo system, and a Macro'ed buff button, would result in a 1 > 2 > 1 > 2 combat system. Which is worse than the original 1.0 combat system, where you spammed the "attack button" and then used other actions once you gained the appropriate amount of TP.


    If they implemented what youre asking for and the 1 > 1 > 1 system they now have in PvP, they would need to add a vast array of other battle mechanic elements, or else this game would fall faster than 1.0. So no thank you.



    TLDR:

    So no, they should not implement the current PvP "press 1 button" combo system into PvE, nor should they remove the need to properly time abilities (oGCD actions) animation lock. As this would result in a recreation of a worse 1.0 combat system of spamming an "attack button" over and over and a "buff" button over and over. At least not without adding many more elements to the combat system.
    (1)

  8. #8
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Saint_Angeles View Post
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    That seems like a strawman argument. I have no problem with the amount of buttons there are now but I also make use of macros for a lot of oGCD skills.

    When I play warrior my Butcher's block combo is 1 > ctrl+1 > alt+1. The amount of "skill" necessary to make these adjustments is negligible but the benefit to being able to use ctrl and alt keys for oGCD would be tremendous.

    It would allow me to separate some of my macrod buffs. Would I be displaying any less skill this way?
    (8)

  9. #9
    Player
    Surake's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    26
    Character
    Raff Berot
    World
    Marilith
    Main Class
    Summoner Lv 85
    Honestly it would be really great to be able to have a single button for combos, even ones with different enders would be easy. Imagine you can customize them so my 1-1-1 is 1 combo 2-2-2 is another. Personally this sounds like a nice QoL improvement to me. I just came back to the game after an extended break and I'm having a real difficult time relearning any of my old jobs, so much so I started a new character to get back into the swing of it.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saint_Angeles View Post
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    The "skill" to move their hand over a centimeter or add a modifier key for each repetition of the same decision?

    You have decision A, but it's supposed to take 3 hits to succeed, and each of those in manually timeable just in case there might be a reason to delay.

    "So I hit the A button, right?"
    "Right."
    "But, now I have to do it again, so I hit A again, right?"
    "No, now you hit Shift-A."
    "So after the first, add Shift?"
    "Actually, on the third, it's Control, and on the fourth it's Alt, but yeah, basically. You can't have 4 hits be the same bind, after all."
    "Even though they're the same decision."
    "Well, I mean, you could choose to waste the GCD on a 100-potency skill without its additional effects. So you could use them separately."
    "But, would you?"
    "Oh, god, no. Always use them together or not at all. The point is how it ends. Just consider it as taking multiple hits to get there."
    "...Okay..."

    I can see how the lack of the above modifications is a reduction of something, but I can't for the life of me see how that something would be "skill".
    (6)
    Last edited by Shurrikhan; 05-23-2017 at 12:45 PM.

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