Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 159
  1. #71
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    I'm up for it if it's optional, like blazblue's Technical and Stylish mode (for those who knows)
    (1)

  2. #72
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    I don't see how it require any more skill to push a sequence of three buttons instead of three time a single button. Also the argument for buffs is stupid, they're not combos and different buffs have a different situational uses. Would make absolutely zero sense to ever see them with this mechanic.

    Just make the consolidated combos an additional skill you can put in a hotbar if you'd rather not have the full display of skills you'll never ever use out of combo anyway.
    (2)

  3. #73
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Felis View Post
    You forgot 1 skill
    And how will it work with activated Perfect Balance?
    I don't know all the nuances of the job...


    But, I do recall a couple uses for perfect balance.

    1. To quickly get up to GL3
    2. To spam the aoe move



    Perfect balance could be reworked to give stacks of greased lightning.
    And one ilm punch could be removed or replaced to have a full aoe rotation.


    That would allow for the uses of perfect balance while still consolidating monks combos into 3 buttons.
    Rear, Flank, AOE.
    (2)

  4. #74
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    The show of great strength when lifting the 44oz mountain dew to your mouth....

    The precision timing demonstrated by heating a Hot Pocket perfectly......

    The endurance and fortitude shown when holding one's bowls as they push through the raid....

    These are the skills of the Elite Gamers, do not dash and cheapen their skills by adding a help button for people who need it.

    Dirty lazy casuals....
    (2)

  5. #75
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    I would love to see it. I think it would make playing with a controller that much more rewarding. I personally feel PC players have an edge over those who use controllers given the way they access they hotbar actions.
    I've never had any issue doing anything on controller. Just like a certain degree of customization and muscle memory is established with KB&M, so too is it with a controller. It's purely a matter of preference and comfort, not to mention just how much you're willing to actually TRY to adapt from one to the other. Let's please stop carrying on as if the game is so unbearable to play on controller, or that console players are some unfortunate souls handicapped by their own control medium. You get out what you put in.

    That said, I'd rather not see it in PvE or PvP, but if it must be, it must be optional. I'd never use it, nor would I want the choice to not use it taken from me.
    (1)

  6. #76
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Iromi View Post
    I really don't see how pressing 1-2-3 makes the game challenging. Or how a lack thereof would make it "dumbed down" If people find that challenging in the fights..I think we have a totally different problem.
    It doesn't make it challenging so much that pressing one button repeatedly to execute a combo feels boring. I mean, how often do healers complain their DPS options are boring since it primarily revolves around spamming a single button once your dots are up? Yes, each job has other abilities to help compensate but I still think consolidating to this extent is taking streamlining a step too far-- unless they incorporated multiple ways to combo abilities aka fighting games. Say like how Warrior or Ninja have multiple combos chaining off one or two skills. That would be nice but just squeezing everything into one button... I prefer what we have now, personally.
    (4)

  7. #77
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saint_Angeles View Post
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    So what? It's your choice if you like doing 1 2 3 4 5 6 on your MNK but personnally I don't and would be easier for me to have 1 and 2 swapping with the next combo ability.
    (4)

  8. #78
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    The trouble with implementing it in PvE is because of all your different combo branches (Storm's Eye/Path, Rage of Halone/Royal Authority, Dancing Edge/Aeolean Edge/Shadow Fang, etc.). PvP actions work because they're oversimplified now.

    While you could implement a combo string for each potential branch/situation that could cause confusion and overcompicate the idea. You'd honestly need to revamp combos in general to keep it simple.

    Honestly, some jobs may need to tailor their rotation depending on circumstances such as positionals so while I'm not against the idea in principle, it would do nothing to increase the skill cap of most players. It just ensures there's a more consistent skill floor. You'd expect most terribads to be able to press 1 three times in a row successfully.
    (0)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  9. #79
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crysten View Post
    The trouble with implementing it in PvE is because of all your different combo branches (Storm's Eye/Path, Rage of Halone/Royal Authority, Dancing Edge/Aeolean Edge/Shadow Fang, etc.). PvP actions work because they're oversimplified now.

    While you could implement a combo string for each potential branch/situation that could cause confusion and overcompicate the idea. You'd honestly need to revamp combos in general to keep it simple.
    I don't see why that would be the case. At present, a Ninja, for instance, would have:
    - Mutilate
    - Shadow Fang
    - Dancing Edge
    - Aeolian Edge
    - Armor Crush

    You'd simply be saving two keys by swapping to the finisher-based setup. No further simplification or adjustment required.

    That said, alternatively, you could:
    - Allow for actions to be used for variable effects in any sort of (soft) "combo" so that no skill is ever wasted, but that'd probably require too much nuance and possible variation for the typical player at this point, and aesthetic output would be more subject to optimal rotations (unless of course the animations themselves were also variable)...
    or
    - Create additional skills to fill out the otherwise missing slots if one were to create a dynamic slot system alike to:
    1a. Spinning Edge
    1b. Mutilate *
    1c. <Throwing Daggers or a new skill>
    2a. Gust Edge
    2b. Shadow Fang *
    2c. <Throwing Daggers or a new skill>
    3a. Aeolian Edge
    3b. Dancing Edge
    3c. Armor Crush

    (Or, axe Armor Crush and find a new way, if any, to sustain Huton, so that you only need two slots for all weaponskills +/- Throwing Daggers.)

    EDIT: <For Monks>
    Quote Originally Posted by OcieKo View Post
    Snip.
    The only real issue Monk would face with dynamic slots is Perfect Balance. Otherwise you could simply have:
    1 Bootshine
    2 Dragon Kick
    3 Arm of the Destroyer

    1 True Strike
    2 Twin Snakes
    3 One-Ilm Punch

    1 Snap Punch
    2 Demolish
    3 Rockbreaker

    The issue then becomes how you again have all 9 skills near-simultaneously available during PB. Assuming decent enough an effective connection, this might be handled by bringing Form Shift into Monk/Pugilist skills earlier, and simply making it a non-animation oGCD during Perfect Balance, allowing for rapid cycling. With Form Shift as button 4 and Touch of Death as 5, starting per usual from Coeurl (c) [Raptor (r), Opo-opo (o); o>r>c です], a typical HW opener would then be something like:

    c2, (o4, r4), c1, (o4, r4), c1, o2, r2, 5
    Demolish, FSx2, Snap, FSx2, Snap, Dragon, Twin, Touch

    There, now even with PB remaining a prevalent part of Monk gameplay, you still need only consume 3 slots for 9 skills.

    (Or, alternatively, you could give reason and ability to use the 9 skills out of their presumed cycle, and you'd have reason to spend 9 slots on them (in my case, 1,2,3, Shift-1-2-3, Caps (rebound to r. Alt)-1,2,3).)
    (3)
    Last edited by Shurrikhan; 05-24-2017 at 12:15 PM.

  10. #80
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TaranTatsuuchi View Post
    I don't know all the nuances of the job...


    But, I do recall a couple uses for perfect balance.

    1. To quickly get up to GL3
    2. To spam the aoe move
    1. To quickly get up to GL3
    2. To spam 2 aoe moves, or 2 critical moves, or first buff yourself and then 1 critical move

    Perfect Balance allow the use of 5 skills within it's duration

    So keep the Monk out, because those are not combos, but stance switching. Or get the Mudras from Ninja on board.

    Quote Originally Posted by LaylaTsarra View Post
    I would love to see it. I think it would make playing with a controller that much more rewarding. I personally feel PC players have an edge over those who use controllers given the way they access they hotbar actions.
    Is just a question about the right cross-bar configurations. Don't play with the default configuration for cross-bar.
    (0)
    Last edited by Felis; 05-24-2017 at 01:49 AM.

Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast