Wasn't sure if there was one. Thought I read a dev post saying HQ would be slightly better, but then I haven't seen anyone bring it up in this thread and thought maybe the mechanic didn't exist. Thanks!
I'll have to confirm it with my ls mate, but I seem to recall him saying the chances were even worse on his HQ gear. Anyone have extended first hand experience? It may just have been the materia combo/gear type he was trying out.
I think the OP has a valid point; not that the system is too hard - I think most would agree slotting materia should not be a simple task - but rather that the system in its current capacity is not viable.
What is the point of having 7 materia slots if it takes a 1-in-300,000 chance to successfully slot lvl 1 materia? Who in their right mind would undertake the effort to maximize this system, let alone on more than one piece of equipment? Nevermind the cost involved; the time to gather the resources needed is simply incalculable.
On top of that, the equipment modified will become obsolete once the inevitable content expansion is released and level caps are raised. All of that work, even if possible, wiped out. The system is broken because it is not reasonable (nor possible) for people to use it to its maximum potential.
If the odds are this high, then a piece of equipment should never have more than three or four materia slots available for modification. The maximum is still difficult, yet eventually attainable by the most dedicated players.
The current system is "eventually attainable by the most dedicated players." If you don't think you will ever see it then that just means you are not among them.
Luck is part of almost any game, if there was no luck involved it would be a boring system. Sure it hurts when my 3 slotted axe explodes in my face trying to hit that 4th slot but I knew the risk when I took it.
If I win I'm ahead, if I lost I'm back at square one.
Over time I will have more chances, and therefore better odds at obtaining well slotted gear than players with little time. Thos without time, need money to skip the time part. That or those who don't want to spiritbond the gear may farm for the gil and just buy the materia themselves.
Cutting luck out of everything just makes things stagnant far quicker than they should. I also doubt your going to see many people get 5 slots on the first item, and even if so it's not going to make him magically more skilled than the player with more time vested in the game. You can give a baby a shotgun, doesn't mean he knows how to use it.
Seriously... Newbie want to take off the only challeging in the game?! PLEASE DO NOT HEAR THESE Newbies. Go for it Square Enix... Materia make sense at all... Mainly after HQ become 100% people can't see what SE plan for future.
I was getting lower % as well on my HQ gear.
Most of us in the high end don't want this game to turn into Final Craftasy, not because we're complaining that it's too difficult. We want the focus and the rewards to be centered around battle content. Like I said earlier, double materia's took all of a week to get. Triple we're mainly waiting for 1.20 with the HQ revamp so we've stocked up tons of materia for it. Beyond that who cares it's not worth the effort.
The point is the materia system is hard to balance around battle content because in order to entice people the rewards need to be good enough to give them incentive to do it. When you have 40-50 str gaunts, 200 hp boots, 40 vit bp's already the only thing this leads to is inflation of stats and/or the rewards not worth the trouble of raiding when you can just sit in town grinding away to get the best gear. Only way around this if they really want to keep this system is for raid gear to have special effects materia gear can't provide. We'll see how it goes...
some raid gear already is better then crafted gear no matter what you do with materia(jackboots from darkhold for instance, unless you are a tank who wants to put evasion into it)Most of us in the high end don't want this game to turn into Final Craftasy, not because we're complaining that it's too difficult. We want the focus and the rewards to be centered around battle content. Like I said earlier, double materia's took all of a week to get. Triple we're mainly waiting for 1.20 with the HQ revamp so we've stocked up tons of materia for it. Beyond that who cares it's not worth the effort.
The point is the materia system is hard to balance around battle content because in order to entice people the rewards need to be good enough to give them incentive to do it. When you have 40-50 str gaunts, 200 hp boots, 40 vit bp's already the only thing this leads to is inflation of stats and/or the rewards not worth the trouble of raiding when you can just sit in town grinding away to get the best gear. Only way around this if they really want to keep this system is for raid gear to have special effects materia gear can't provide. We'll see how it goes...
but yeah they need to put more incentive into some of the gear for sure
and my understanding is youll be able to slot them eventualy to once they code a way to do it in
My XIVPad: http://xivpads.com?2031148
Probably not. People just expect the very best for the smallest effort. When they first announced materia crafting they were going to just have two maximum but I guess they decided to add more layers for the mega rich. It's a good way of distributing the gil which rich players have been collecting since launch.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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