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Ignore my last post, I forgot to quote.....
Your statement is so wrong you just have to be mis guided enough not realize the concept of random. I played aion for a couple years, and never got my character to hq a craft to make a specific bow that was required for a quest. I spent over a trillion kinah trying for that for over a year, and never got it, yet others have gotten it first try countless times. You can't tell me I didn't try hard enough, our that I was rewarded for my time and effort. A failed craft in aion means you list everything, because sub quality weapons are useless. A luck based system is always stupid with no safety net after a certain number of failures.
It will always come down to statistics in the long run. In short term, when it comes to one item? Somebody might get lucky while someone else might get unlucky. The more you do stuff the more it balances out itself.A luck based system is always stupid with no safety net after a certain number of failures.
No dedicated person is going to come out with less than the time he has put into the game. He might have few streaks of bad luck, but it inevitably always comes with a streak of good luck as well.
And that said, you should never try to go beyond your capabilities as a player. If you don't have the dedication to go all the way, set your sights on obtaining gear with 2 materias socketed to it. With 30% chance, sometimes you will go 1/10 on successful synths, other times you succeed the first time. And you do this enough times (relatively few) and end up with pretty much 30% success rate total.
Similarly, if you can dedicate yourself to socketing 5 materias the same applies, only in a larger and more time-consuming scale. Needless to say at the end of the day you will get the same results as the first guy, with larger variables in-between individual synths. That's why it's important to not bite more than you can chew. If you just want to get lucky with 5 materias socketed to a piece when you don't really have the dedication it takes to pull through in the long-term, you'll end up only hurting yourself.
You can edit your posts and insert quotes using [quote] [ /quote] tags.Ignore my last post, I forgot to quote.....
Last edited by Betelgeuzah; 10-27-2011 at 04:21 AM.

This page shows a profound misunderstanding of basic statistics by what seems to be a majority of the people supporting the system.
standing around for hours for nm and crafting almost equal the same thing to me, they both boring. but i'd say it like in ffxi i would take the boat places even though i knew the choco would get me there a little quikcer, why? i got to go afk instead of pay attention to get there. i don't want to camp nm's all day and be afk or waiting for hours for a pop like ffxi, but i surely don't want to craft 24/7 for my best gears. while i'm sure the dungeon drops will be better balanced (or failed game) materia can't be the best made stuff no matter how hard it is, it needs to involve drops from killing. both wait for nm and crafting/dol for materia is both kinda weak for me, i want to be killing stuff all day long, like the strongholds, i can happily farm gear like that all day if the gear was worth it. no more of this afk business.


Breaking gears has boost the economy tremendously, i can hardly keep up with the demands. So, yes it is necessarry to keep the economy moving.
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