Results 1 to 10 of 61

Thread: New Class Idea

Hybrid View

  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Mhaeric View Post
    Claiming that 5.0 won't have a new dps class because 4.0 had 2 is a pretty big leap of logic to make.
    Its not necessarily logic but for 3.0 we did see a tank and a healer released. Following a pattern has some logic in it? Think about this for a second, if a new tank and a dps were introduced, healers will have gotten shafted again. If a new dps and a new healer is introduced, tanks will have gotten shafted again. There is the small chance they could do a 3rd class somewhere in there but really I coulda sworn there was a dev response that it was too stressful on the team.
    (1)

  2. #2
    Player
    Kill3rkoi8082's Avatar
    Join Date
    Mar 2016
    Posts
    33
    Character
    Magnus Bane-koi
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Maybe like botanist dealing with nature maybe Geomancer might be perfect for a great scythe class as a dps melee caster. Using aura like spells dealing damage.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mycow8me View Post
    Its not necessarily logic but for 3.0 we did see a tank and a healer released.
    Um...For 3.0 we had tank, healer and DPS released...Dark Knight, Astrologian and Machinist...The reason why they released only DPS in Stormblood and why two have zero to do with patterns.
    1) They came to the conclusion that adding more tanks or healers won't make more players play one of these roles.
    2) Adding more healer or tank jobs would make it harder to fix them, which they wanted to focus on for now.
    3) They have been so busy with the overhaul and other content that they shafted a new job instead of doing half-assed work in another field.
    (0)

  4. #4
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by kikix12 View Post
    Um...For 3.0 we had tank, healer and DPS released...Dark Knight, Astrologian and Machinist...The reason why they released only DPS in Stormblood and why two have zero to do with patterns.
    1) They came to the conclusion that adding more tanks or healers won't make more players play one of these roles.
    2) Adding more healer or tank jobs would make it harder to fix them, which they wanted to focus on for now.
    3) They have been so busy with the overhaul and other content that they shafted a new job instead of doing half-assed work in another field.
    Are we basing these off guesswork or are we basing these off developer comments cause I know for a fact I remember reading that releasing 3 classes in an expansion was too much dev strain and they likely wont do it again.
    (0)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by kikix12 View Post
    Actually, this is not entirely true.
    Does this look like a farming implement to you?



    Heck, if it wasn't for the text saying it was a war scythe, you'd think it didn't even come from a farming tool. That's what I meant when I said that: farming scythes were never used as weapons of war. Once they became modified for war, they were no longer suitable as farming implements compared to scythes that were still made for that purpose. Yes, some weapons evolved from farming tools, that doesn't mean they're the exact same thing with the exact same functions.

    Quote Originally Posted by kikix12 View Post
    I hope you do know that a scythe, even the farming tool version of it, when used in combat, IS a polearm.
    ....except again, farming scythes were NEVER used in combat, hence why they were modified to something more practical, more specifically against the cavalry units most likely to be found terrorizing rural areas. Also by your definition, BLM and WHM staves are also polearms, which is why the game specifically describes polearms as shafted weapons with a metal point that is usually bladed or has one or more blade for non-thrusting strikes. With that in-game definition, war scythes would be considered polearms and would be most likely be given as a DRG weapon.

    Quote Originally Posted by Mycow8me View Post
    Are we basing these off guesswork or are we basing these off developer comments cause I know for a fact I remember reading that releasing 3 classes in an expansion was too much dev strain and they likely wont do it again.
    It was actually four jobs since they started work on the Heavensward jobs while Ninja was still being made and finished up. Hopefully this time around, it means better quality off the bat compared to the Heavensward jobs.
    (0)

  6. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kazrah View Post
    That's what I meant when I said that: farming scythes were never used as weapons of war.
    But it would be more accurate to say that professionally trained and equipped soldiers didn't use farming scythes as their weapon. Farmers, on the other hand, certainly did use farming scythes, as well as pitchforks or whatever other tools they had at hand, as weapons of war. Wars don't generally stay neatly contained to a battlefield where only soldiers are at risk.


    Quote Originally Posted by Kazrah View Post
    ....except again, farming scythes were NEVER used in combat, hence why they were modified to something more practical, more specifically against the cavalry units most likely to be found terrorizing rural areas.
    The other way around. The reason why they were modified to be more practical in combat is because they were being used for combat (which their original form wasn't particularly well suited to, hence the modifications). If the originals were only being used for farming, there would have been no reason for such modifications to them. It was people who had to fight wars with farming tools as their only weapons who worked out how to turn those tools into more effective weapons.
    (0)