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Thread: New Class Idea

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  1. #1
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Kazrah View Post
    REAPER
    I'm not too hot on RNG summoning of pets, but this could work. I personally think it should have a separate resource to be used for pets, but your approach removes that middleman.
    Biggest issue to tackle was trying to work around with a concept that would be slightly more acceptable to audiences like China, who have bans on most depictions of the undead (along with many, many other things).
    That's why I would opt for dolls. Though to my knowledge the China issue involves things like bones and the display of internal organs, which is why WoW had to alter stuff like undead player character (whose bones showed through the skin) and abominations (who had their internal organs hanging out). We've seen plenty of dead people in FFXIV so far, and even have our Southern Thanalan zombies (which, to my knowledge, have not been altered when the game released in China).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    TouchandFeel's Avatar
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    Vespereaux Vaillantes
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    Exodus
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    Paladin Lv 91
    Quote Originally Posted by Freyt View Post
    I don't think I conveyed my point well enough. Cecil uses Dark Swords. What is a dark sword? Is it a katana? Is it a broadsword? Is it a sabre? Yes and no. It could be anything, just as long as it's imbued with darkness.
    I explicitly stated and used the term Dark Swords when speaking about Dark Knight signature weapons. What I argued against was that the specific Dark Swords used by Cecil were katana as was stated by the poster I initially responded to. I stated that based on Amano's artwork which was the best visual representation of Cecil at the time the game was released, the swords that he used were not katana and had a more Western design. As you stated, semantically Dark Swords could be anything, but the ones that were being spoken of were not katana.

    Quote Originally Posted by Freyt View Post
    Other than using swords... what carries over to Dark Knight?
    The fact that their Dark Swords were darkness aspected as a game mechanic as well as the whole concept of a Dark Swordsman wielding a special sword imbued with dark power which is sort of the basis for Dark Knight.

    Quote Originally Posted by Freyt View Post
    I understand the translation, I was saying Mystic Knight to make it easier to discuss.
    You ever watch Final Fantasy Unlimited? In it, the main character uses something called the Magun. The Demon Gun. Does it wield the power of darkness? No. It's used as a tool for summoning the various espers/eidolons that we know from the series. The conclusion here is that "demon", when used in Japanese as a descriptor, does not necessarily equate to darkness. It's mostly synonymous with "magic". "Mahou" can easily be taken as an evil force or demon magic, depending on what the author of a story wants to do with it.
    You really should not use anime as your reference for what things mean in Japanese, the translations into English often take a great deal of "artistic license" and often alter the meanings of things, misinterpret them or have trouble conveying the implications of words and ideas.

    "Ma" in this context most certainly implies darkness in the sense of dark equating to evil/negative. The character for "ma" conveys a dark/evil spirit or force, often associated with curses in the way that a person or object can be beset or imbued with a dark spirit or force. It is not conceptually synonymous with magic as you state.

    Translating "Magun" to "Demon Gun" is sort of correct but not exactly as it is really more like "Dark spirit gun" as far as a direct translation, but I would guess that they were trying to imply something along the line of "gun with ancient forbidden power", still conveying the implied dark/evil aspect inherent to "ma" but in a "cool" sense. Seeing as how "Magun" is a made up word for an anime, using it or its questionable subtitle translation as an arguing point on what the understood meaning of "ma" is is probably not the best approach.

    "Mahou" can be flavored good or evil because just like its closest English translation, magic or mystical/supernatural abilities, it is general and does not have an implied good/bad/light/dark affinity like "ma" does. Saying that it can easily be taken as "evil force" or "demon magic" is a big stretch.

    At this point I'm done, there is really nothing else to say on this matter and there is no point in continuing this tangential debate.

    I will however leave you and others that consider themselves Japanese subject matter experts because they watch anime, play jrpgs or eat Pocky a little advice. You're not. Don't get me wrong, I think it's great you appreciate aspects of the culture, but don't put on airs because of it. Unless you are a native speaker, have lived a while in Japan or at least have a native speaker to corroborate with you, I would avoid making yourself out to be an authority. I mean the last thing you would want is to end up telling a person of Japanese heritage what is or isn't Japanese, right?
    (1)
    Last edited by TouchandFeel; 05-10-2017 at 03:16 AM.

  3. #3
    Player
    Freyt's Avatar
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    Rabbit Ackerman
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    Gilgamesh
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    Blue Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I stated that based on Amano's artwork
    At this point I'm done
    Amano's art isn't exactly on your side.


    Since you're done, I'll just summarize your whole argument.

    "Final Fantasy 3's "Makenshi" are Dark Knights"
    - They were later re-adapted into Dark Knights in the DS release
    - Them using white magic doesn't matter

    "Cecil did not use Katanas"
    - Amano's art has a cross guard
    - Dissidia's classic DLC shows a "stylized sabre"

    ""Mahou" and "Ma" are not linked at all"
    - Because anime is meaningless

    Problem areas in your argument:
    - "white magic doesn't matter"
    - attributing too many things to "ma", such as dark, and curse (dark =/= evil; evil =/= dark)
    - ignoring Final Fantasy: Unlimited because it's anime
    - ignoring that "mahou" has been classicly demonic, and has only become "good" due to anime

    魔法 - Mahou - Magic
    魔剣士 - Makenshi - Cursed Swordsman/Magic Swordsman (FF3's job)
    暗黒騎士 - Ankoku Kishi - Darkness Knight (Dark Knight)

    If you just examine one words meaning, then you arrive at the conclusion that Makenshi is a Cursed Swordsman. If you factor in that SE has been continually taking away anything demonic related to Makenshi, then you can determine that Makenshi used "ma" in the same way that "mahou" used "ma". In short, you could say this is the anime definition of Makenshi, rather than a literal one.

    As they came up with Dark Knight, they pulled abilities and traits from things they had made in the past, resulting in Dark Knight using some of the more dark-related aspects of Magic Swordsman. To remain consistent, when they revisited FF3 for its remake, they replaced Magic Swordsman entirely with Dark Knight, as they still needed something to fill the role that Magic Swordsman filled then.

    In the anime you want to ignore, Final Fantasy: Unlimited, there is a character literally named Makenshi, who's name is meant to describe the actual character. He wields a sword, and uses magic. Nothing about his seems dark or evil, in fact, his nick name is "white cloud", as he summons a Mist Dragon, while his direct counterpart is Kaze, nicknamed Black Wind. But this is all irrelevant, because although all of this is literally Final Fantasy, it is also anime, so it doesn't count.
    (3)

  4. #4
    Player
    Niwashi's Avatar
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    Y'kayah Tia
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    Coeurl
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    Quote Originally Posted by Myvar View Post
    But... Botanists already use scythes.
    They also use axes. Should Warriors be worried?
    (Yeah, I know. A botanist's hatchet is quite a ways removed from a battle axe. I just thought it seemed funny.)


    Quote Originally Posted by TouchandFeel View Post
    "Ma" in this context most certainly implies darkness in the sense of dark equating to evil/negative. The character for "ma" conveys a dark/evil spirit or force, often associated with curses in the way that a person or object can be beset or imbued with a dark spirit or force. It is not conceptually synonymous with magic as you state.

    "Mahou" can be flavored good or evil because just like its closest English translation, magic or mystical/supernatural abilities, it is general and does not have an implied good/bad/light/dark affinity like "ma" does. Saying that it can easily be taken as "evil force" or "demon magic" is a big stretch.
    "Ma" can in some cases involve an evil or negative connotation and in other cases not. This is because, although its closest English equivalent is usually considered to be "devil" or "demon", the spirits of Japanese folklore and legends don't match those of the west. While Japanese demons are frequently harmful, they aren't inherently evil in the way that the demons of western religions and folklore are. But as supernatural beings, they are inherently magical, which is why "mahou" a compound formed of "demon-act" simply means magic, with neither a good nor bad connotation to it. (If you want to indicate in Japanese a demon that's actively evil, you can specify that separately, like with "akuma" a compound of "evil-demon".)

    It seems a bit inconsistent that you'd claim "ma" gives an evil/negative connotation when it's used as part of a word, and then point out yourself that "mahou", which itself starts with that same "ma", doesn't have any such connotation. It seems like a better fit to regard the "ma" in "makenshi" as having about the same connotation that it has in "mahou" in referring just to magical power.
    (0)
    Last edited by Niwashi; 05-11-2017 at 07:52 AM.

  5. #5
    Player
    Fukuro's Avatar
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    Oneiron Fuchs
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    Ragnarok
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    Archer Lv 90
    I'd rather have some kind of a job using dark magic, not like black mage but something like majin/occultist in the directions of a necromancer - i feel something in that direction is missing in this game...

    But i also see why people could see a too big resemblance to the black mage

    (0)

  6. #6
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
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    Paladin Lv 60
    Quote Originally Posted by Fukuro View Post
    I'd rather have some kind of a job using dark magic, not like black mage but something like majin/occultist in the directions of a necromancer - i feel something in that direction is missing in this game...

    But i also see why people could see a too big resemblance to the black mage
    That's because Black Mage is the dark magic user. Black Mage is the occultist. It just requires reading the text in those cutscenes to know.

    The only reason why we haven't gone further toward the macabre as far as jobs go is really because of how much it would likely clash with the overall lore Black Mage already has.
    (3)

  7. #7
    Player Keikun's Avatar
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    Sakura Minami
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    Cactuar
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    Conjurer Lv 60
    We need a charachter wearing a Scythe, not a tank tho, cause im pretty sure that would be the exact same thing as the BRD-MCH with the DRK.

    And LOL people talking about "reality" stuff, they havent noticed but this game isnt actually the RL.
    (0)

  8. #8
    Player Soge01's Avatar
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    Waira Amarilla
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    Faerie
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    Black Mage Lv 100
    Could a greatscythe user be a necromancer DPS Healer job class where it uses various single or double slashes with it's greatscythe and various other means and techniques to siphon the HP or MP from their enemies and distribute said HP and MP to either themselves or their allies to replenish them exist? And if so, could they also be a mid range to close range attacker/healer so we could have a range healers focus more on healing further spread out allies while the necromancer takes care of the ones nearby?
    (1)

  9. #9
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
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    Paladin Lv 60
    Quote Originally Posted by Keikun View Post
    And LOL people talking about "reality" stuff, they havent noticed but this game isnt actually the RL.
    Of course it isn't, but devs have based all the tank and melee combat styles off of those found in real-life circumstances. Any attacks that might seem visually lackluster for them is because of this.

    Quote Originally Posted by Soge01 View Post
    Could a greatscythe user be a necromancer DPS Healer job class where it uses various single or double slashes with it's greatscythe and various other means and techniques to siphon the HP or MP from their enemies and distribute said HP and MP to either themselves or their allies to replenish them exist? And if so, could they also be a mid range to close range attacker/healer so we could have a range healers focus more on healing further spread out allies while the necromancer takes care of the ones nearby?
    Cool idea, but I'd see two issues with it. The first is that healing-via-damage is a tricky system to pull off because of how hard it is to balance, where even the slightest difference in tuning can make it either too watered down or completely overpowered. Also the idea of a mid/close-range healer doesn't work either just because 1) it doesn't factor in groups with two of them or light party play where they're the only healer (especially if multiple DPS in the group are ranged), and 2) fixing this by giving them a ranged heal or two won't make them that much different that any other healer.
    (0)

  10. #10
    Player Soge01's Avatar
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    Waira Amarilla
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    Black Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Of course it isn't, but devs have based all the tank and melee combat styles off of those found in real-life circumstances. Any attacks that might seem visually lackluster for them is because of this.



    Cool idea, but I'd see two issues with it. The first is that healing-via-damage is a tricky system to pull off because of how hard it is to balance, where even the slightest difference in tuning can make it either too watered down or completely overpowered. Also the idea of a mid/close-range healer doesn't work either just because 1) it doesn't factor in groups with two of them or light party play where they're the only healer (especially if multiple DPS in the group are ranged), and 2) fixing this by giving them a ranged heal or two won't make them that much different that any other healer.
    I'll have to think about more how this could work then. XD Only thing I can think of now is making healer/DPS necromancer into the same type of ranged healer as the others, except that, like Red Mage, it can switch from healer to a brief support DPS using a stance system similar to cleric stance where it uses it's DPS to perform temporary close ranged attacks to build up extra MP reserves in a bar system similar to Summoner and Scholar's where it uses one of it's bar reserves to restore up to a quarter of it's own mp or possibly use it to give an ally a big emergency heal.

    Also when necromancer is in DPS stance, it's greatscythe can transform into different scythe based weapons in order for it to maximize it's DPS efficiency and to get rid of any awkward hang ups the greatscythe may have.

    Healing wise, necromancer could function like the other healers with it's own unique sysem that I have yet to think up right now...Possibly giving allies some kind of booster like Astrologian in addition to it's heals...?
    (2)

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