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Thread: New Class Idea

  1. #31
    Player Soge01's Avatar
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    Waira Amarilla
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    Faerie
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    Black Mage Lv 100
    Could a greatscythe user be a necromancer DPS Healer job class where it uses various single or double slashes with it's greatscythe and various other means and techniques to siphon the HP or MP from their enemies and distribute said HP and MP to either themselves or their allies to replenish them exist? And if so, could they also be a mid range to close range attacker/healer so we could have a range healers focus more on healing further spread out allies while the necromancer takes care of the ones nearby?
    (1)

  2. #32
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Keikun View Post
    And LOL people talking about "reality" stuff, they havent noticed but this game isnt actually the RL.
    Of course it isn't, but devs have based all the tank and melee combat styles off of those found in real-life circumstances. Any attacks that might seem visually lackluster for them is because of this.

    Quote Originally Posted by Soge01 View Post
    Could a greatscythe user be a necromancer DPS Healer job class where it uses various single or double slashes with it's greatscythe and various other means and techniques to siphon the HP or MP from their enemies and distribute said HP and MP to either themselves or their allies to replenish them exist? And if so, could they also be a mid range to close range attacker/healer so we could have a range healers focus more on healing further spread out allies while the necromancer takes care of the ones nearby?
    Cool idea, but I'd see two issues with it. The first is that healing-via-damage is a tricky system to pull off because of how hard it is to balance, where even the slightest difference in tuning can make it either too watered down or completely overpowered. Also the idea of a mid/close-range healer doesn't work either just because 1) it doesn't factor in groups with two of them or light party play where they're the only healer (especially if multiple DPS in the group are ranged), and 2) fixing this by giving them a ranged heal or two won't make them that much different that any other healer.
    (0)

  3. #33
    Player Soge01's Avatar
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    Quote Originally Posted by Kazrah View Post
    Of course it isn't, but devs have based all the tank and melee combat styles off of those found in real-life circumstances. Any attacks that might seem visually lackluster for them is because of this.



    Cool idea, but I'd see two issues with it. The first is that healing-via-damage is a tricky system to pull off because of how hard it is to balance, where even the slightest difference in tuning can make it either too watered down or completely overpowered. Also the idea of a mid/close-range healer doesn't work either just because 1) it doesn't factor in groups with two of them or light party play where they're the only healer (especially if multiple DPS in the group are ranged), and 2) fixing this by giving them a ranged heal or two won't make them that much different that any other healer.
    I'll have to think about more how this could work then. XD Only thing I can think of now is making healer/DPS necromancer into the same type of ranged healer as the others, except that, like Red Mage, it can switch from healer to a brief support DPS using a stance system similar to cleric stance where it uses it's DPS to perform temporary close ranged attacks to build up extra MP reserves in a bar system similar to Summoner and Scholar's where it uses one of it's bar reserves to restore up to a quarter of it's own mp or possibly use it to give an ally a big emergency heal.

    Also when necromancer is in DPS stance, it's greatscythe can transform into different scythe based weapons in order for it to maximize it's DPS efficiency and to get rid of any awkward hang ups the greatscythe may have.

    Healing wise, necromancer could function like the other healers with it's own unique sysem that I have yet to think up right now...Possibly giving allies some kind of booster like Astrologian in addition to it's heals...?
    (2)

  4. #34
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by CuteWhisper View Post
    I would love a scythe and necromancer class but I doubt it will work in this game.
    I wouldn't be so sure. Here's something I made up in about 15 minutes.

    Doll Mage: Mages that attack targets, and as they do, they absorb fragments of that enemy's soul, which is then used to animated minions to overwhelm their foes. You'd start out being able to animate only one minion, but as you level you'd be able to animate several minions to attack the enemy while you cast your own spells at the enemy (most of which deal damage but also enhance your minions or resets their duration).

    Story would be that they were originally necromancers, but after some event had to go into hiding and change their art, leading to them starting to use wooden dolls to bring to life in combat instead of corpses. The questline would obviously have you go against someone who is trying to use corpses (or is killing people to use their corpses, believing it to be a "pure" form of their art). The weapon could be a scythe; maybe a weapon that is both a scythe and a phylactery.

    And before you tell me that wooden dolls can't be scary or threatening, remember that this exists.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
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    Paladin Lv 60
    Quote Originally Posted by Duelle View Post
    I wouldn't be so sure. Here's something I made up in about 15 minutes.
    Not bad. These are the notes that I had at least six months ago on the matter:

    REAPER

    Origin

    "The Harvesters' Society"
    **search starts for a hidden organization of what are thought to be elite botanists
    **player instead finds a secret cult to worship death comprised of morticians and ritualists
    **cult calls itself "the harvesters' society" because it harvests corpses from battlefields
    The Path of the Reaper
    **spellcasters trained to fight in the defense of the harvesters' society are called the reapers
    **each quest is a trial and an initiation ritual

    Role

    assault-type caster dps

    Mechanics

    pets, pets, and more pets
    **attacks designed around spawning wraiths to fight
    **cap at five wraiths active at any given time
    more pets, more pain
    **damage abilities that increase in damage with each minion spawned
    heavier MP consumption
    **idea of MP-restoration skills having more importance

    Outfitting

    caster armor, int-based
    great scythe as a weapon
    **as to not to be confused with botanist reaping scythe
    **simple models to look like basic "grim reaper" style
    **advanced models to have fancier and ornate styles, at least as big as warrior axes

    Abilities (potency)

    wraith strike (150, 30 sec duration, 25y range, 15 sec recast)
    **summons a wraith to attack with a potency of 50 for 30 secs
    reaping wave (100, 25y range, 2.5 sec cast)
    **potency increased by 20 for each wraith active
    wither (45 periodic, 21 sec duration, 25y range)
    **20% chance to spawn a wraith to attack the target for 30 secs
    plague blast (100, 25 periodic, 15 sec duration, 8y radius, 25y range)
    blight (30 sec duration, 120 sec recast)
    **summon five wraiths to attack for 30 secs
    scourge (20 sec duration, 180 sec recast)
    **increase all damage dealt by wraiths by 50%
    harvest (60 sec recast)
    **sacrifice all wraiths, restoring 15% MP for each wraith lost

    LIMIT BREAK: Wailing Dead

    cast animation: caster spins greatscythe as a horde of wraiths gather and swirl around the target
    attack animation: caster raises greatscythe up as a beam of green light comes up from the ground with a moaning noise



    Biggest issue to tackle was trying to work around with a concept that would be slightly more acceptable to audiences like China, who have bans on most depictions of the undead (along with many, many other things).
    (1)
    Last edited by Kazrah; 05-10-2017 at 03:12 PM.

  6. #36
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Kazrah View Post
    REAPER
    I'm not too hot on RNG summoning of pets, but this could work. I personally think it should have a separate resource to be used for pets, but your approach removes that middleman.
    Biggest issue to tackle was trying to work around with a concept that would be slightly more acceptable to audiences like China, who have bans on most depictions of the undead (along with many, many other things).
    That's why I would opt for dolls. Though to my knowledge the China issue involves things like bones and the display of internal organs, which is why WoW had to alter stuff like undead player character (whose bones showed through the skin) and abominations (who had their internal organs hanging out). We've seen plenty of dead people in FFXIV so far, and even have our Southern Thanalan zombies (which, to my knowledge, have not been altered when the game released in China).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #37
    Player
    ADVSS's Avatar
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    Advent Shadowsoul
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    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Dark Knight was a class in FF 3, which is before Cecil who was in F4. Cecil uses a Dark Sword, which are magic swords imbued with darkness and more closely resemble a European long sword or maybe a bastard sword and not a katana. Mystic Knight (which is different than Rune Knight, the class of Celes from FF6) didn't appear until FF5. Also, while not super explicit as to classes, Leon from FF2 is classified/considered a Dark Knight.

    Just wanted to clear that up.
    .
    If youre talking about the ds remake yeah they called it dark knight and heavilly modified what it really did in that game.
    The same exact class from the famicon version was a magic knight, which actually used level 1 white magic and used katana like the murasame etc. What i remember most about them is the need to use these swords in a specific pudding filled cave where the enemies would continuously multiply unless cut by one of these swords. Cecil does use "dark swords" but notice how the icon for them looks....exactly the same as edge the ninja's katana icon? At least it was that way in the original snes version

    the ff3 version was usually translated to m.knight, which could mean mystic or magic also
    (0)
    Last edited by ADVSS; 05-10-2017 at 11:58 PM.

  8. #38
    Player
    ADVSS's Avatar
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    Point is the look of makenshi or ff3 m knight, dark knight or whatever is undeniably what cecils battle sprite is totally based on, and the ds remake putting in the replacement probably means that they meant to bring the similarities together to an already understood job in the western world. it did use katana in the famicon version, theyre called dark swords in ffiv in essence ff11 made scythes the big deal with this job, before then it had primarilly used swords, whether 2 handed or sword and shield, except that one game where it uses spears. from the sound of it, 11 had some cool additions to the job conceptually, but the scythe thing was pretty weird. From my understanding to even unlock the job you have to kill a lot of enemies with a greatsword, to get a job that didnt seem to use them well(?)
    (0)

  9. #39
    Player Beckett's Avatar
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    Beckard Arseneau
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    Midgardsormr
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    Paladin Lv 92
    Attention Edgelords: This game is not for you!
    The Dark Knight quest line made this incredibly clear. The Warrior of Light is never going to become a villain, or a Reaper or a Necromancer or anything like that.
    Do you know what secret power the Dark Knight, the edgiest of all classes, employees?
    (4)

  10. #40
    Player
    Alacran's Avatar
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    Maeror Montealvo
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    Sargatanas
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    Dark Knight Lv 100
    Quote Originally Posted by Beckett View Post
    Attention Edgelords: This game is not for you!
    The Dark Knight quest line made this incredibly clear. The Warrior of Light is never going to become a villain, or a Reaper or a Necromancer or anything like that.
    Do you know what secret power the Dark Knight, the edgiest of all classes, employees?
    Always felt like this. FF Dark Knight don't use the Dark arts for edge. When you love someone no price is to too high, no pain too much.

    Whence comes true strength to defend the meek?♪
    Is it honor? Is it justice? How blaaand!♪
    Could it be that the darkness is born of a light?♪
    A flame burning for another? How graaand!♪
    'Tis love! 'Tis love!♪
    All-powerful, shining loooooove!♪


    At any rate I always felt Dark Knights were simply based off european take on Dark Knights.

    Dark knights, also known as black knights, were a minority group of knights who refused to serve lords or kings. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk, in much the same manner as a Japanese ronin. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves.

    Personally i hope a scythe user would be more a Mystic Knight in the vain of either melee healer or DPS. My vision of it being that of DRG of FFXI with a pet. Mystic Knight (MK) (EX: Owl minion) or Necromancer (NEC) (Ex: Spirit), able to choose to either let the pet Tank for them while they support it from a distance, or have the pet harry the enemy while they engage in melee.

    For a visual representation something like the Dervish of Guild Wars.



    (3)

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