Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 61

Thread: New Class Idea

Hybrid View

  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by kikix12 View Post
    Um...For 3.0 we had tank, healer and DPS released...Dark Knight, Astrologian and Machinist...The reason why they released only DPS in Stormblood and why two have zero to do with patterns.
    1) They came to the conclusion that adding more tanks or healers won't make more players play one of these roles.
    2) Adding more healer or tank jobs would make it harder to fix them, which they wanted to focus on for now.
    3) They have been so busy with the overhaul and other content that they shafted a new job instead of doing half-assed work in another field.
    Are we basing these off guesswork or are we basing these off developer comments cause I know for a fact I remember reading that releasing 3 classes in an expansion was too much dev strain and they likely wont do it again.
    (0)

  2. #2
    Player

    Join Date
    Sep 2015
    Posts
    251
    Well now we got 2 dps with sword so..

    There is no real pet class and reworking the summoner into one, which is not a pet class through ff lore, is stupid. So puppetmaster or beast master would be nice for the game i thik
    (1)

  3. #3
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    What I think about scythes in this game:

    The only time I've seen one, at least in FF XIV, being effectively used as a weapon, had it in the hands of a Necromancer.

    What am I suggesting?

    Having played FF XIV for about two months now, I can't say anything as an "expert FFXIV Player", but I've seen other games of the franchise and I've seen Necromancers here an there.

    Necromancer was even meant to be a class to FF XI - they just discarded it to give birth to Puppetmasters.

    Necromancers, at least in FF XIV, have a lore that goes stray from the common Black Magick line of though. While Black Mages were mostly users of void magick - which would be something like occultism in our world - Necromancers would be, in fact, twisted White Mages in being.

    How so?

    As you go through the lore, you face a handful of effectively important Necromancers (aside from your everyday cultist lunatic). One of them even use a scythe as a weapon, even though it's barely used to melee swipe someone, rather being used to focus a grim white cast.

    The other one practically twists the white elements in order to manipulate the flux of life into things that shouldn't be really alive anymore.

    What then?

    Differently from your everyday Black Magick, Necromancers in FF XIV are quite a warped thing, and could fit easily as a support class (damage conversion mechanic). They could use scythes (as some sort of warped staff) as their main weapon, even without the need of ever using it to swipe anything on range, it's thematic, and completely clean design imo.

    Other than that, my narrow creativity can't really imagine any other classes wielding scythes as effective weapons.

    If you want darkness, have a DRK.
    If you want black magick, have a BLM.

    If you want plain madness, add NCR to the game.
    (0)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Elexander View Post
    Necromancers, at least in FF XIV, have a lore that goes stray from the common Black Magick line of though. While Black Mages were mostly users of void magick - which would be something like occultism in our world - Necromancers would be, in fact, twisted White Mages in being.
    Look up Mhach. That's where both Black Mages and the concept of Necromancers come from. Yes, White Magic is found in creation of animations, but of constructs rather than corpses. If anything, Puppetmaster would be closer to White Mages in FFXIV than Necromancer would.

    Other than that lore bit, at least the proposed mechanic premise is something.
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    War Scythes were hardly 'scythes'. Look at the angle. It's more like an awkward halberd. If anything that would be a new skin for a DRG weapon, as you can slash or poke with it. They were technically polearms/poleaxes.
    (2)

  6. #6
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    First, as a Dark Knight from FFXI days i'm am quite glad FFXIV gave me a Greatsword over a Scythe as i feel it suits the Knight theme much better. However i also feel that in a magical setting the idea that a weapon should not be used due to limitations of our real world physics seems silly as an argument(Lala frontline fighters, books being used as weapons, we can breathe under water, and uh...magic...). There have been plenty of other IP that have explored much more fanciful weapons. I hope one day see a Sword whip, Scythe, Gunblades, Double Voulge, Shield and Lace, even a paired set of Scimitars (looking at you Blue Mage). The continued growth of this game demands that we not limit ourselves.


    Soul Calibur series Zasalamael Scythe use.
    https://www.youtube.com/watch?v=PLg88PmoNe0
    (0)

Page 6 of 6 FirstFirst ... 4 5 6