

Even the supposed blunt job we got get larger-than-lalafell size fist blades!
Want to buy hammer job. And not the carpenter kind!




If a scythe were added as a weapon for a combat class I would actually like to see it going to a magic class such as Necromancer. It wouldn't be designed for use at close range, but there could be ranged magical attacks with slashing visual effects.

I dunno, scythes seem like a very viable weapon to me since Ferdiad has no issues flooring a bunch of people in Dun Scaith with one.
Oh hey nothing was here

Everybody talking about final fantasy, meanwhile im thinking of the combat from the Soulborne series. Also i would prefer it be a necromancer but instead of range magic it's melee magic dps. Like literally how Xul is in heroes of the storm.
War Scythe Most of the Weapons of War had their start as Tools for Farming or Building.


I would love a scythe and necromancer class but I doubt it will work in this game.



I wouldn't be so sure. Here's something I made up in about 15 minutes.
Doll Mage: Mages that attack targets, and as they do, they absorb fragments of that enemy's soul, which is then used to animated minions to overwhelm their foes. You'd start out being able to animate only one minion, but as you level you'd be able to animate several minions to attack the enemy while you cast your own spells at the enemy (most of which deal damage but also enhance your minions or resets their duration).
Story would be that they were originally necromancers, but after some event had to go into hiding and change their art, leading to them starting to use wooden dolls to bring to life in combat instead of corpses. The questline would obviously have you go against someone who is trying to use corpses (or is killing people to use their corpses, believing it to be a "pure" form of their art). The weapon could be a scythe; maybe a weapon that is both a scythe and a phylactery.
And before you tell me that wooden dolls can't be scary or threatening, remember that this exists.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Not bad. These are the notes that I had at least six months ago on the matter:
REAPER
Origin
"The Harvesters' Society"
**search starts for a hidden organization of what are thought to be elite botanists
**player instead finds a secret cult to worship death comprised of morticians and ritualists
**cult calls itself "the harvesters' society" because it harvests corpses from battlefields
The Path of the Reaper
**spellcasters trained to fight in the defense of the harvesters' society are called the reapers
**each quest is a trial and an initiation ritual
Role
assault-type caster dps
Mechanics
pets, pets, and more pets
**attacks designed around spawning wraiths to fight
**cap at five wraiths active at any given time
more pets, more pain
**damage abilities that increase in damage with each minion spawned
heavier MP consumption
**idea of MP-restoration skills having more importance
Outfitting
caster armor, int-based
great scythe as a weapon
**as to not to be confused with botanist reaping scythe
**simple models to look like basic "grim reaper" style
**advanced models to have fancier and ornate styles, at least as big as warrior axes
Abilities (potency)
wraith strike (150, 30 sec duration, 25y range, 15 sec recast)
**summons a wraith to attack with a potency of 50 for 30 secs
reaping wave (100, 25y range, 2.5 sec cast)
**potency increased by 20 for each wraith active
wither (45 periodic, 21 sec duration, 25y range)
**20% chance to spawn a wraith to attack the target for 30 secs
plague blast (100, 25 periodic, 15 sec duration, 8y radius, 25y range)
blight (30 sec duration, 120 sec recast)
**summon five wraiths to attack for 30 secs
scourge (20 sec duration, 180 sec recast)
**increase all damage dealt by wraiths by 50%
harvest (60 sec recast)
**sacrifice all wraiths, restoring 15% MP for each wraith lost
LIMIT BREAK: Wailing Dead
cast animation: caster spins greatscythe as a horde of wraiths gather and swirl around the target
attack animation: caster raises greatscythe up as a beam of green light comes up from the ground with a moaning noise
Biggest issue to tackle was trying to work around with a concept that would be slightly more acceptable to audiences like China, who have bans on most depictions of the undead (along with many, many other things).
Last edited by Kazrah; 05-10-2017 at 03:12 PM.
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