Lately, I heard a lot of voices concerning about how SE thinks how we should play (I'm not targeting you, Nezerius). But in contrast, I think WE should think about how we should play, and SE should listen to us if our requests are reasonable.
After all, like some of you mentioned earlier, in 2.X single omni crafter was the way to go. The design of the crafting game highly favored omni crafters tremendously. Why? Because the game itself was designed to encourage us leveling multiple classes on a single character... This was a feature of FFXIV! The design of needing at least 2 DoW/DoM classes to get into jobs was consistent with this idea too.
Nevertheless, in Heavensward, SE added more to it - in addition to encouraging leveling multiple classes, the introduction of specialist system, and even the way how FC workshop works, both were designed to encourage crafters to work together. I remember I read the letter from the developers of HW saying "Since a lot of people asked for this, we now introduce the Specialist System." I can only assume at that time, some crafter suggested this before 3.X, and they took the idea. The results, as we all know it, didn't achieve what it intended, but only stirred much criticism. Afterwards, the Specialist System stuck around. SE made some changes to it, but never removed it.
My point: Even though SE doesn't have a tendency to remove contents that have been implemented, I believe they do make changes to accommodate what players want, sometimes. So we should NOT bother how SE thinks we should play. We should lead them to improve the game... by providing new ideas (and sufficient reasons to support these ideas) to improve the game.
You may think, at this point perhaps it's a bit late... since Stormblood is already coming out soon. But let's not forget that they still can make amendments in patches. So it's never too late.
Personally, I find nothing wrong with the omni crafter approach. Sorry to be selfish, but I have great fun being all 8 crafter classes and being self-sufficient. Specialists limitations? Well, since specialist recipes are now only limited by harsher stats, I just overmeld until my non-specialist classes reach the stats requirements. So technically, there's nothing to stop me from making anything. I have ignored the specialist limitations! Does this make me an omni crafter who dominate the market? Nope, it's not me. I never sell more than 4 to 6 items of the highest difficulty at one time, and my gil never got pass 100 mil in total. I just enjoy being able to craft everything, that's all. You all know how much I love to craft things![]()