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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I didn't just simply add them up; I applied them where they impact your overal quality. You can actually test this out (which I have but you should check it out for yourself)


    But for example the formula for a final touch is = Great_Stride*[condition+ing+Byregots]*[total control]; notice the portion of the equation outside of "total control" (the condition+ing + byregots), that's what I was playing with in the eariler post.

    And the reason that Innovation is weaker than GOOD condition is b/c Innovation interacts with your base control; while GOOD condition interacts with your sum total control.


    It's actually not a difficult test to run but its a bit expensive . Here are your parameters:

    pick a cheap syn between a 1-4 star recipes (such that we're sure ingenuity [1 or 2] will give a bonus.

    First find out the exact bonus of ingenuity [ very simple can't mess that up. do not use IQ]

    Next to demonstrate that ingenuity interacts ON the total CURRENT amount of control by repeating the first experiment WITH Inner Quiet. [ramp up your IQ under ingenuity and compare each NORMAL touch achieved to its corresponding IQ NORMAL touch WITHOUT ingenuity]

    We know the GOOD condition gives 50% on TOTAL control; but if you're not convinced buy a ton a delineations (the expensive part) and ramp up you control thru IQ stacks and compare your GOOD condition touches vs the same lvl of IQ NORMAL condition touches.

    Now this is where the experiment gets hard. Try to line up a GOOD condition with several stacks of IQ [IQ=2, 3, 4 for example] WHILE under the effect of ING. if you're successful you'll find out that CONDITION does add directly to ING [CONDITION + ING]

    We only ready know Byregots acts on TOTAL control....it already tells us that point blank >< . So if you have 3 skills that act directly on TOTAL control; then you have byregots*total_control and ing*total_control and CONDITION*total_control =

    [CONDITION +ING+ BYREGOTS]*total_control
    (0)
    Last edited by javid; 05-12-2017 at 08:29 PM.

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by javid View Post
    SNIP
    Ah, I see now. Yes, your calculations were correct. Sorry, I wrongly accused you.
    (1)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    I think both you and Chameleon were thinking of Precise Touch
    Nope, just a screw up on my part, not remembering Innovative Touch does not need a proc to activate. I like Precise Touch exactly the way it is.

    Quote Originally Posted by Caimie_Tsukino View Post
    Now that I think about it, the Soul Stone should grant 5 unlearned cross class skills. After all, they will need Byregot's Blessing, which already occupies 1 slot. If they put on Maker's Mark and Flawless Syn, that's 3 slots occupied already. They will likely need a little bit more, like Steady Hand II or Piece by Piece as well. With this arrangement, they won't even be able to equip Careful Syn II and Comfort Zone, giving them a slight handicap comparing to Omnis.
    My appologies, I did not properly articulate my theory. I meant you would accumulate 3 cross class skills for each Soul Stone used; giving you a total of 9 skills. This would be very competitive with OMNIs.

    The other option would be simply, it a Soul Stone is equipped, you have access to all cross class skills. This would allow the single class crafter to have equal footing.
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    Last edited by ChameleonMS; 05-13-2017 at 01:23 AM.

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