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  1. #21
    Player
    BloodRubyXII's Avatar
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    Nov 2013
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    Völs am Schlern, Italy
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    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mirch View Post
    Ahahaha, no. No.

    There's already too much PvE in PvP and many ways to level up, then making PvP non ranked modes like PoTD lol?

    Please, no. LoL
    Without it PvP would probably be more dead than it already is. I don't know why you'd be against something that stops you queueing for a half century (atm 48 mins in an 8v8 queue and counting - and I'm only bothering to farm my last 200 tomes for cap).


    I don't know why people are so obsessed with being against PvP providing PvE benefits. It's supposed to be a casual activity (it's clearly the aim they've gone for, hence why people are always crying in Discord that feast queues are dead outside of the peak 4-5 hours of the day); anything that can boost activity in PvP right now should be welcomed. This isn't like WoW where the community that is solely PvP focused is enough to sustain itself to the point where they don't need to provide those benefits because people are happy to do one or the other.
    (4)
    Last edited by BloodRubyXII; 05-11-2017 at 11:09 PM.
    FanGathering Mail Rail London Nov 2019 (✓)
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  2. #22
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    If pvp would give exp, what would it h based on? If it was only for win, some people would think it unfair. If it was like marks and PvP exp now, even losing the battle would give some. How many people would queue just to get in, and practically afk it for free exp? The monkeys mentioned above at least supposedly try to play. But if people have zero interest to actually doing anything worthwhile...
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  3. #23
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by BloodRubyXII View Post
    I don't know why people are so obsessed with being against PvP providing PvE benefits.
    Well, that is easy to clear up: PvE benefits might lure people into PvP that are not interested in PvP and people do not want people in PvP that have no interest in PvP. That has two reasons:
    1) People who have no interest in PvP typically won't try to get better at it, so they will never become gosus you can have serious competitive matches with.
    2) People who have no interest in PvP might simply AFK to grab a quick losers award.

    The latter is common when the reward is exclusive to PvP, because even people who absolutely loathe PvP feel the need to get in, whereas if it's not exclusive, those people got other options. The prior isn't really an issue as such - if these people are amongst themselves, no harm done. Players who take PvP serious however have quite an issue playing with these people.
    (0)

  4. #24
    Player
    Revanslave's Avatar
    Join Date
    Sep 2014
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    67
    Character
    Firwik Howlo
    World
    Excalibur
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Chiramu View Post
    There has always been a pretty good PVP community in SWTOR, the fact that you can queue at any level and PVP at any level means you are only PVPing with people who want to PVP.
    I loved PVP in SWTOR. After my main, I leveled at least 15 different toons on PVP alone. Once I hit max I spent all my time in PCP. I rarely play here except the roulette. The main reason I have no alts on ff14 is because it takes so long to go through the story. I don't mind that one toon can master all classes but I just don't see her as a tank or melee class and it would be nice to have an alt. I think they should impliment something like SWTOR has that you can just level with PVP
    (1)

  5. #25
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Okay, to clarify for those who've asked about SWTOR PvP and still not been answered, I'll try and sum up here:

    There were/are three level brackets: 10-29, 29-just under current level cap, and current level cap.

    There is a "level sync" of sorts called bolster that brings everyone to some semblance of even footing, regardless of actual level; the only advantage higher actual level players have over the lower is access to better passives/actions.

    Most of the maps are objective based but some are also 4v4 arenas.
    And PvP not only gives xp and money and pvp currency, there were also weekly and daily pvp quests that gave more of them.

    Granted, they still have problems with keeping the game balanced because they don't cause skills to work differently in pvp versus pve (something XIV at least does right) but their PvP system in general seems healthier than ours.
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  6. #26
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Natashio View Post
    Now, I'm sure someone gonna say "Well, they can create a system like PotD gear leveling.".
    Just because a system isn't in the game now doesn't mean it can't be added. We didn't have cutscenes in fights until Cruise Chaser in A11. We didn't have PotD level scaling until PotD. Giving people who sync upwards by being below the item level/level a basic set of stats should be perfect as a new system. Kind of like as if they were wearing tome gear synced to whatever the requirement is. Secondary stats might be king in PvP, but there are still many people who don't play the meta that much and just use what ever gear they have on for PvE.

    Quote Originally Posted by Shougun View Post
    Part of that imo should be trying not to add too many different queue-able maps and just having one or two big roulette buttons tops
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.

    Quote Originally Posted by Shougun View Post
    perhaps they add some ways for people to purchase powerful rested like EXP bonuses.
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Quote Originally Posted by Sida View Post
    If pvp would give exp, what would it h based on? If it was only for win, some people would think it unfair. If it was like marks and PvP exp now, even losing the battle would give some. How many people would queue just to get in, and practically afk it for free exp? The monkeys mentioned above at least supposedly try to play. But if people have zero interest to actually doing anything worthwhile...
    Wins could give extra EXP. How many people just afk right now? How many do you actually vote kick?
    (0)

  7. #27
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
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    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zojha View Post
    Well, that is easy to clear up: PvE benefits might lure people into PvP that are not interested in PvP and people do not want people in PvP that have no interest in PvP. That has two reasons:
    1) People who have no interest in PvP typically won't try to get better at it, so they will never become gosus you can have serious competitive matches with.
    2) People who have no interest in PvP might simply AFK to grab a quick losers award.

    The latter is common when the reward is exclusive to PvP, because even people who absolutely loathe PvP feel the need to get in, whereas if it's not exclusive, those people got other options. The prior isn't really an issue as such - if these people are amongst themselves, no harm done. Players who take PvP serious however have quite an issue playing with these people.
    I get what you're saying; and I did cover this on another thread before.
    1) Ranked is there for those who want to be some kind of MLG god. But given how our ranked community behaves and how it treats people trying to break in; they only really have themselves to blame for people not wanting to have the motivation to take it serious.I even gave it a go this season and got to Plat, but the community was just so toxic (especially on the discords for ranked pvpers) I can see why the queues are so dead.
    2) That's a problem with SE not punishing people who do so enough, not the actual concept of making a PvP a more rewarding activity for all kinds of players.

    You also have to look at the other end of the spectrum, there are people including myself that would have never tried to push themselves at PvP in this game had they not been brought to it under some kind of incentive in the first place (I came for the gear and tomes, but then stayed for the ranked because I wanted more)
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
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  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuma_aus View Post
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.
    Oh sorry I was off shooting with "not syncing people, or at least not significantly" idea. In that case you'd have brackets like 0-30, 30-50, 60-70. Or something, which of course has the issue of reducing the number of players in the PvP pool.. So I was talking about roulette.

    If you do a pure sync like wherever you are you get put to 70, then yeah you're 100% correct you don't need more roulette.

    I like the scale up "PotD" idea IF they can at least give a quick guide to people, this might be helpful in general too because they said they were going to make separate PvP abilities instead of PvE abilities also slapped into PvP and having balance issues. So perhaps the guide is just a good thing in general.

    My concern is just that you'd get a level 15 player sync up to 70 and be like "WHAT ARE ALL THESE BUTTONS?!!?!?!" and proceed to spend the next 10 matches dying horribly and having no fun. Like if it was your first MMO and you got tossed into Savage content at max level, and everyone in your team expected you to not suck lol.

    To be honest SE could probably make the PvP set of skills smaller than the PvE as well, and if they give you a quick "These are your summoner PvP abilities", and so it might not matter at all (a really solid 8-16 ability kit for example, get rid of anything that doesn't work in a compelling way in PvP). So I do like the "PotD" like idea if it is designed not to be gut punch lol (which it doesn't have to be, I'm not saying the idea is automatically no).

    Quote Originally Posted by kuma_aus View Post
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Same, I would like to get levels from PvP. Both could perhaps exist, one to encourage PvP the other to remind PvPers that the outside content exists (but to also come back to get more goodies).
    (0)
    Last edited by Shougun; 05-12-2017 at 03:04 AM.

  9. #29
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shougun View Post
    Snippy.
    Your bracket idea would work just fine here, that's how it works in SWTOR and there is no shortage of fairly good PvP queues over there (they'd be even better here, as their queues are on a server by server basis; ours are the entire data center).
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  10. #30
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Ok I been thinking about this, and I am sure people will hate this because people are naturally resistant to change but here it goes.Yes I agree some amount of exp should be given, but to make it work I would heavily suggest to look what WoW does. They have a variety different areas, from flag capture to holding bases, running a flag while holding bases, running mine carts while fighting over key points to escort them, troll people that stack on the cart by throwing the switch to involve more variable that you have to adjust to.

    Once you have that, you got to balance pvp better, i think the easiest way is removing all PvE abilities in PvP and have something different for PvP.

    Then you get small amounts of exp at set time intervals based how good you are doing (holding bases, if your team turns in a flag, get exp for that, so on) Then at the end everyone gets some exp then the winning side gets more ofc.

    THEN you have to do something with how PvP is entered, in wow you can level off BGs starting at level 10, and done in brackets. SE should consider such a system for their own.

    I liked leveling though wow where a lot of it was the battlegrounds. It was not effective, pretty slow, but I did it because it was FUN. SE needs more attraction in that area in general, doing something for fun, not grinding X to get 60 as a means to an end. This can impact Community interaction as well. If people are playing it for fun more then "work" people will be less toxic on average. (If you want to understand what I mean, look at the stuff like skip soar or be kicked, no bonus or kick, etc, making it more like a job "wasting time" so on. So much mindless grinding people get more irritable of finishing things by set times.

    As for ruining the quality of PvP so no exp, hate to break it to you but outside premade vs premade, does not exist here.
    (1)
    Last edited by Ama_Hamada; 05-12-2017 at 12:31 PM.

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