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  1. #1
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vidu View Post
    Can you elaborate on the quality of those matches?
    Can you elaborate on the quality of matches we already get? You will always get games that are horrible, no point thinking it is worse elsewhere just because SWTOR has a system that is smarter then XIV atm. If anything, this will increase PVP match quality because you will not be stuck with the same monkeys every single match.
    (6)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Chiramu View Post
    Can you elaborate on the quality of matches we already get? You will always get games that are horrible, no point thinking it is worse elsewhere just because SWTOR has a system that is smarter then XIV atm. If anything, this will increase PVP match quality because you will not be stuck with the same monkeys every single match.
    You didnt answer my question... I dont know how SWTOR-PvP works, so that question was completly serious. So, could you explain that to me, please?
    Yes, games are a mixed bag in FFXIV (aswell) - but why add more "bad beans" to the mix by allowing people to leveln in there? This is not meant as an attack towards new people or people who are still leveling - they're not bad by default, thats not what I'm trying to say. My point simply is: They dont have the gear or the experience with all their skills to properly contribute to the game.
    I thought one thing that we learned from PotD is that people who level in there dont learn how to play their classes properly?
    The way I see this, it will hurt both PvE and PvP content - PvP because it will add people to the pool who arent familiar with their class yet, dont have the gear and are likely to reply with "I'm only here for the exp, lol" when asked to correct their playstyle. And it will hurt PvE because, just like PotD, PvP wont teach you how to properly play your class in a dungeon (PvP and PvE playstyles and tactics can varry greatly)

    OP might be self-reflected enough to look things up afterwards and actually put an effort into learning their class - however a lot of people will not and both sides - PvP and PvE - will be left with even more clueless people.

    Please, dont - leveling in this game is easy and quick enough. There are plenty of ways to do that - and I realise that some people might be short(er) on time, but they gotta pick whats more important to them.
    (1)

  3. #3
    Player
    Chiramu's Avatar
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    Aug 2013
    Location
    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vidu View Post
    You didnt answer my question... I dont know how SWTOR-PvP works, so that question was completly serious.
    When I wrote my answer I only saw what I quoted.
    (0)

  4. #4
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
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    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vidu View Post
    PvP and PvE are two seperate things and they're getting mixed up badly enough already.
    You literally need to spend your time doing PvE til max level to even get to PvP. With the system, people who enjoy PvP would be able to use PvP to level up. Why should people who are interested in PvP be forced into PvE, something they don't enjoy, just to be able to PvP when there can be a system in place to make the game fun until max level? It sucks so much leveling up sub jobs for PvP when I know I've got to run weeks of dungeons for just 1 of the jobs.

    Because the systems aren't mixed up people need to do stuff they don't enjoy to actually get to PvP.

    Quote Originally Posted by Vidu View Post
    I thought one thing that we learned from PotD is that people who level in there dont learn how to play their classes properly?
    That's because the way you play PotD has almost 0 relevance for the rest of the game. The way you PotD is nothing like how you do level 60 dungeons. The way PotD bosses work are almost nothing like what bosses outside of PotD are like. That's why you can have parties of 4 DPS or 4 tanks and still clear PotD fine.

    But if you're leveling up while playing actual PvP, you're actually taking part in real PvP so you get more used to it. If I could enter (Shatter) as my BLM while leveling, I would get used to knowing how to burst with level 60 rotations to get kills. But leveling by using PotD just makes me know how to put in Fire III > 1x-2x Fire I on a mob before it dies.

    And yeah you can have people who don't know much of their class participating with the system. That's why I recommend in the post to have level 50+ be a requirement for it. If you managed to hit level 50 with a job, then you will have gotten used to the game and your job somewhat that you know the basics. And after a few matches of PvP you will get used to how they play in PvP as well.
    (2)

  5. #5
    Player
    Chiramu's Avatar
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    Aug 2013
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    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vidu View Post
    I've never played SWTOR - so how legit is it to compare that game with FFXIV when it comes to PvP? How big a part is PvP in that game? How big is the PvP-community?
    There has always been a pretty good PVP community in SWTOR, the fact that you can queue at any level and PVP at any level means you are only PVPing with people who want to PVP.

    Also, longer queue times are only good if you are getting better quality matches. ATM in FFXIV you get long queue times and poor quality matches because there is such a small number of players actually PVPing. They need to make it so that the PVPers can just PVP, PVPers don't enjoy story(at least hardcore PVPers). If people can level in FFXIV with just PVP, that will increase the amount of PVPers in the game, ATM all PVPers would quit cause at 30 there is no one doing the level 30 PVP...
    (1)

  6. #6
    Player
    Revanslave's Avatar
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    Sep 2014
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    67
    Character
    Firwik Howlo
    World
    Excalibur
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Chiramu View Post
    There has always been a pretty good PVP community in SWTOR, the fact that you can queue at any level and PVP at any level means you are only PVPing with people who want to PVP.
    I loved PVP in SWTOR. After my main, I leveled at least 15 different toons on PVP alone. Once I hit max I spent all my time in PCP. I rarely play here except the roulette. The main reason I have no alts on ff14 is because it takes so long to go through the story. I don't mind that one toon can master all classes but I just don't see her as a tank or melee class and it would be nice to have an alt. I think they should impliment something like SWTOR has that you can just level with PVP
    (1)

  7. #7
    Player
    loreleidiangelo's Avatar
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    Apr 2014
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    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I've been tossing around the idea in my head for a while that PVP should only award full tomes/light if you actually win. I hate to punish people who are actually trying who get into trap groups, but I am VERY tired of "no I'm not going to swap to healer even though my team doesn't have one because relic lights" or "I'm going to sit here and 'guard' base (read: mostly afk) because I just need tomes or marks for Garo gear".

    I really like that as an avid PVPer I can do things like work on my relic while doing the activity I love, but I hate that those same incentives promote a lot of general laziness, poor sportsmanship and bare minimum play. Please, PLEASE do not use PVP as a vehicle to your PVE goals unless you're actually interested in it...that's all I ask.

    I'd say that until the devs can find some way to separate that dilemma I can't really support the idea in the OP, even though I personally would see great use out of it.
    (1)

  8. #8
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    With The Feast/The Fold, they need to all be upped to Level 70 and only be playable by people who have reached the Level cap.

    With Frontlines, I think it would be perfectly fine if there was a level scaling system implemented to allow for more people to participate.

    Feast/Fold requires people to know what they're doing because each individual has more of an impact on each match. Frontlines can have as many as 24 people per side with three sides. There's plenty of room for lower level toons to hop into that.
    (1)

  9. #9
    Player
    Chiramu's Avatar
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    Aug 2013
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    Gridania
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    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HakuroDK View Post

    Feast/Fold requires people to know what they're doing because each individual has more of an impact on each match. Frontlines can have as many as 24 people per side with three sides. There's plenty of room for lower level toons to hop into that.
    Do you know how irritating a Frontlines match can be because of 23 monkeys who don't know what they should be doing? The fact that you think you can do that to Frontlines is so facepalm. Stop trying to make Frontlines worse than it is!
    (2)

  10. #10
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chiramu View Post
    Do you know how irritating a Frontlines match can be because of 23 monkeys who don't know what they should be doing? The fact that you think you can do that to Frontlines is so facepalm. Stop trying to make Frontlines worse than it is!
    So you don't realize how irritating Frontlines already is because of 7 "monkeys" who don't know what they should be doing who are already at level cap? You sweet summer child.

    At least 23 "monkeys" have a higher chance of doing well than just 7.
    (1)

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