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  1. #1
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Natashio View Post
    Now, I'm sure someone gonna say "Well, they can create a system like PotD gear leveling.".
    Just because a system isn't in the game now doesn't mean it can't be added. We didn't have cutscenes in fights until Cruise Chaser in A11. We didn't have PotD level scaling until PotD. Giving people who sync upwards by being below the item level/level a basic set of stats should be perfect as a new system. Kind of like as if they were wearing tome gear synced to whatever the requirement is. Secondary stats might be king in PvP, but there are still many people who don't play the meta that much and just use what ever gear they have on for PvE.

    Quote Originally Posted by Shougun View Post
    Part of that imo should be trying not to add too many different queue-able maps and just having one or two big roulette buttons tops
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.

    Quote Originally Posted by Shougun View Post
    perhaps they add some ways for people to purchase powerful rested like EXP bonuses.
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Quote Originally Posted by Sida View Post
    If pvp would give exp, what would it h based on? If it was only for win, some people would think it unfair. If it was like marks and PvP exp now, even losing the battle would give some. How many people would queue just to get in, and practically afk it for free exp? The monkeys mentioned above at least supposedly try to play. But if people have zero interest to actually doing anything worthwhile...
    Wins could give extra EXP. How many people just afk right now? How many do you actually vote kick?
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuma_aus View Post
    There doesn't really need to be new roulettes. Other roulettes adjust rewards depending on your level, Frontline roulette could do the same.
    Oh sorry I was off shooting with "not syncing people, or at least not significantly" idea. In that case you'd have brackets like 0-30, 30-50, 60-70. Or something, which of course has the issue of reducing the number of players in the PvP pool.. So I was talking about roulette.

    If you do a pure sync like wherever you are you get put to 70, then yeah you're 100% correct you don't need more roulette.

    I like the scale up "PotD" idea IF they can at least give a quick guide to people, this might be helpful in general too because they said they were going to make separate PvP abilities instead of PvE abilities also slapped into PvP and having balance issues. So perhaps the guide is just a good thing in general.

    My concern is just that you'd get a level 15 player sync up to 70 and be like "WHAT ARE ALL THESE BUTTONS?!!?!?!" and proceed to spend the next 10 matches dying horribly and having no fun. Like if it was your first MMO and you got tossed into Savage content at max level, and everyone in your team expected you to not suck lol.

    To be honest SE could probably make the PvP set of skills smaller than the PvE as well, and if they give you a quick "These are your summoner PvP abilities", and so it might not matter at all (a really solid 8-16 ability kit for example, get rid of anything that doesn't work in a compelling way in PvP). So I do like the "PotD" like idea if it is designed not to be gut punch lol (which it doesn't have to be, I'm not saying the idea is automatically no).

    Quote Originally Posted by kuma_aus View Post
    An item like that would be a godsend so I'm all for it but still I would like to actually PvP to level up as well.

    Same, I would like to get levels from PvP. Both could perhaps exist, one to encourage PvP the other to remind PvPers that the outside content exists (but to also come back to get more goodies).
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    Last edited by Shougun; 05-12-2017 at 03:04 AM.

  3. #3
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shougun View Post
    Snippy.
    Your bracket idea would work just fine here, that's how it works in SWTOR and there is no shortage of fairly good PvP queues over there (they'd be even better here, as their queues are on a server by server basis; ours are the entire data center).
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  4. #4
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroneko_Jutah View Post
    Your bracket idea would work just fine here, that's how it works in SWTOR and there is no shortage of fairly good PvP queues over there (they'd be even better here, as their queues are on a server by server basis; ours are the entire data center).
    I'm not sure a bracket system will work that well here. Level 1>50 is already so fast here and in 4.0 it'll be even faster since a lot of people will have the exp earring. And if you do something like 1>50 = able to sync into level 50 frontlines, it'll still be bad since most people don't care much for older frontlines. Most people just care about (Shatter) right now since it has achievements and rewards people want. When new PvP comes out they will most likely have rewards people want as well which means most people will queue for them.

    I still think that level 50+ can sync into every frontlines (Or at least every frontlines from now on) is the best option. It prevents the problems of newer people or people unfamiliar with their jobs suddenly getting 30 skills at once.
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