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  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vidu View Post
    You didnt answer my question... I dont know how SWTOR-PvP works, so that question was completly serious.
    When I wrote my answer I only saw what I quoted.
    (0)

  2. #12
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vidu View Post
    PvP and PvE are two seperate things and they're getting mixed up badly enough already.
    You literally need to spend your time doing PvE til max level to even get to PvP. With the system, people who enjoy PvP would be able to use PvP to level up. Why should people who are interested in PvP be forced into PvE, something they don't enjoy, just to be able to PvP when there can be a system in place to make the game fun until max level? It sucks so much leveling up sub jobs for PvP when I know I've got to run weeks of dungeons for just 1 of the jobs.

    Because the systems aren't mixed up people need to do stuff they don't enjoy to actually get to PvP.

    Quote Originally Posted by Vidu View Post
    I thought one thing that we learned from PotD is that people who level in there dont learn how to play their classes properly?
    That's because the way you play PotD has almost 0 relevance for the rest of the game. The way you PotD is nothing like how you do level 60 dungeons. The way PotD bosses work are almost nothing like what bosses outside of PotD are like. That's why you can have parties of 4 DPS or 4 tanks and still clear PotD fine.

    But if you're leveling up while playing actual PvP, you're actually taking part in real PvP so you get more used to it. If I could enter (Shatter) as my BLM while leveling, I would get used to knowing how to burst with level 60 rotations to get kills. But leveling by using PotD just makes me know how to put in Fire III > 1x-2x Fire I on a mob before it dies.

    And yeah you can have people who don't know much of their class participating with the system. That's why I recommend in the post to have level 50+ be a requirement for it. If you managed to hit level 50 with a job, then you will have gotten used to the game and your job somewhat that you know the basics. And after a few matches of PvP you will get used to how they play in PvP as well.
    (2)

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vidu View Post
    I've never played SWTOR - so how legit is it to compare that game with FFXIV when it comes to PvP? How big a part is PvP in that game? How big is the PvP-community?
    There has always been a pretty good PVP community in SWTOR, the fact that you can queue at any level and PVP at any level means you are only PVPing with people who want to PVP.

    Also, longer queue times are only good if you are getting better quality matches. ATM in FFXIV you get long queue times and poor quality matches because there is such a small number of players actually PVPing. They need to make it so that the PVPers can just PVP, PVPers don't enjoy story(at least hardcore PVPers). If people can level in FFXIV with just PVP, that will increase the amount of PVPers in the game, ATM all PVPers would quit cause at 30 there is no one doing the level 30 PVP...
    (1)

  4. #14
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    With The Feast/The Fold, they need to all be upped to Level 70 and only be playable by people who have reached the Level cap.

    With Frontlines, I think it would be perfectly fine if there was a level scaling system implemented to allow for more people to participate.

    Feast/Fold requires people to know what they're doing because each individual has more of an impact on each match. Frontlines can have as many as 24 people per side with three sides. There's plenty of room for lower level toons to hop into that.
    (1)

  5. #15
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HakuroDK View Post

    Feast/Fold requires people to know what they're doing because each individual has more of an impact on each match. Frontlines can have as many as 24 people per side with three sides. There's plenty of room for lower level toons to hop into that.
    Do you know how irritating a Frontlines match can be because of 23 monkeys who don't know what they should be doing? The fact that you think you can do that to Frontlines is so facepalm. Stop trying to make Frontlines worse than it is!
    (2)

  6. #16
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HakuroDK View Post
    With The Feast/The Fold, they need to all be upped to Level 70 and only be playable by people who have reached the Level cap.
    I would agree with 4v4 matches, but not with 8v8 matches. We already have 0 role restrictions in 8v8 so we can get teams of 8 DPS. It doesn't really matter if those 8 DPS know what their doing, but they will still have fun. I don't see how people who are unfamiliar with their jobs being in 8v8 will make things that bad since the mode is designed for those kind of people already.
    (0)

  7. #17
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chiramu View Post
    Do you know how irritating a Frontlines match can be because of 23 monkeys who don't know what they should be doing? The fact that you think you can do that to Frontlines is so facepalm. Stop trying to make Frontlines worse than it is!
    So you don't realize how irritating Frontlines already is because of 7 "monkeys" who don't know what they should be doing who are already at level cap? You sweet summer child.

    At least 23 "monkeys" have a higher chance of doing well than just 7.
    (1)

  8. #18
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Aside from leveling, I would love to see SE remove the level 30/50/60 barrier from PvP and allow low level players to just PvP. PvP doesnt have to give experience points (to the PvE side), but atleast allow the low levels to enjoy it.
    (3)

  9. #19
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Unless the developers create a totally separate PvP mode for this specifically, which would probably have some shitty queue time, away from the current/new 70 cap PvP that requires gear to be good. This would lead to a lot of under level players becoming achievement points for the level capped players. Think of this scenario, a player with a level 70 character want to level up a level 5 class, should this character be given instant max stat while being naked. I don't think so.
    Now, I'm sure someone gonna say "Well, they can create a system like PotD gear leveling.". Nope, we know that PotD gear rating isn't customizable (damn that spelling), for all we know it more likely effects primary stats. We all know that in PvP, secondary stats are king, because we can already cap our primary by using over the level cap gear gear. So sure let's add a system like this and it should come with a little icon indicating those that are in this mode..so I can go to them and BONNK! them in a few hits.
    (0)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really liked leveling up through PvP in WoW (was not very effective but I liked it lol).

    Although WoW had brackets so it didn't really sync you around, I'm not sure what it does now, but if they can make it so similar level players play with each other I'd like that. I'm concerned the sync up would just cause people not to enjoy PvP as much because they'd get tossed in with people who knew their job skills and it would be a guaranteed face roll lol. ("I'm still trying to read my tooltips" vs "1 2 3, 3 3, 4 5 6, alt 1, 2 1 3 4 2, get rekt").

    Of course there are people who seem like they don't know anything about their job in PvP already, but I believe it would increase the amount of people who get in and then have a bad taste because it would be very likely you'd lose in a bad way in a position like that, especially if it's 1 team v 1 team content that's more balanced to skill (1 v 1 v 1 is quite a bit of luck sometimes, less skill based).

    So yes I'd love to receive EXP from PvP, in a way that is feasible to level, but I'm not certain the PotD scale up is the best version of that. Part of that imo should be trying not to add too many different queue-able maps and just having one or two big roulette buttons tops (that also means changing achievements though, or have a really annoying achievement system). Might work better if they could cross data center the Duty Finder (don't want to make the queues too long).

    Other thing I considered - to avoid destroying the PvP queue with too many brackets or having to do some fancy cross data center stuff, is perhaps they add some ways for people to purchase powerful rested like EXP bonuses. The mechanic basically you buy "250% bonus EXP, to 100K EXP" and you could use that to go out and level (could be a scroll, but I honestly prefer it to be a rested like system without a timer because I find the timer on the buff obnoxious). So you can do your PvP, get some awesome EXP buffs and then go level that other job - you do that first time leveling dungeon roulette with that buff on and its like a level and a half EXP now lol. Of course PotD as always ignores all things, so you can't use it in PotD. However, they could add an exp scroll on a buff timer in the next update if they wanted - since that is already do-able in game. Wolf mark EXP scroll for all jobs, that could be a respectable item.
    (2)
    Last edited by Shougun; 05-11-2017 at 11:10 PM.

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