Page 24 of 56 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast
Results 231 to 240 of 553
  1. #231
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by bswpayton View Post
    Nerfs are never good and to effect peoples options as to how they can play is just not something thats good for the game. Im of the mind to give people choices and I like cleric but it has issues , I would just simply like to dps witout worrying about a stance nobody wants to make it harder to dps people want it more simplified.
    It would be more simpler, I actually cant think of a way to get it any more simpler. If DPS spells costed more, you wouldn't have a need for clerics stance because you would be using them less. You could cast your DoTs freely and not worry about a stance change and assuming you had MP to spare you could quickly just cast a DPS spell and be on your way back to healing again. You just wouldn't have to worry about spamming your DPS because the rest of your party is expecting you to be a huge DPS contributor because your MP pool will have to be strategized.

    I dunno, I guess I lean more towards strategizing healer than becoming a DPS slave that also keeps that party alive.
    (0)

  2. #232
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Mycow8me View Post
    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe.
    What you're suggesting is that instead of actively contributing, healer play would involve more of doing nothing at all (since they wouldn't have as much MP to DPS as much and they're already covering the healing requirement). How would that be any better? Or "strategic"?
    (5)

  3. #233
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by ErryK View Post
    1. If I want to DPS as a healer, I'm going to DPS as a healer. Also, if you didn't notice, it literally takes 8 casts of Holy in battle to run out of MP at 60 with a full accuracy melded gearset. You will zero out either way if you spam your skills.
    2. MP management is a thing if you're going to go accuracy melds, because you literally can't meld anything BUT accuracy if you're aiming for 100% accuracy as a healer.

    I don't believe you've ever played a healer in either Dun Scaith, Weeping City or any of the Coils/Alexander raids. THAT is where you really get to test out your MP management.
    Why do people keep assuming my experience level. I have played all of the things you have mentioned on scholar and in every single one of those, I have literally just spammed DPS spells most of the time with side healing. If there was any MP management at all, it was because there was a horrendous amount of deaths from people who are too lazy to dodge or at the final phase of diabolos where everything is mostly a gigantic clustorfk of a mess.

    There is alot of skepticism towards accuracy towards 4.0. Considering the future of accuracy I'm not sure if that even matters.
    (0)

  4. #234
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Taika View Post
    What you're suggesting is that instead of actively contributing, healer play would involve more of doing nothing at all (since they wouldn't have as much MP to DPS as much and they're already covering the healing requirement). How would that be any better? Or "strategic"?
    People are wanting to heal more, this would only be part of a solution. I already stated more damage should be coming out. More focus should be on Dots between heals and their high DPS spells should be for spare MP and if anything DPS clock mechanics that they can spare a larger section of their mp pool.

    Edit: I don't expect people to agree with my opinion but at the same time, assumptions and trying to make me look like an idiot is unacceptable. I'm done here, I've already stated my two cents. My opinion on whm may not hold as much weight since I didn't play it for 3.0 but My thoughts are still the same even for scholar.
    (3)
    Last edited by Mycow8me; 05-11-2017 at 01:11 AM.

  5. #235
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Mycow8me View Post
    People are wanting to heal more, this would only be part of a solution. I already stated more damage should be coming out. More focus should be on Dots between heals and their high DPS spells should be for spare MP and if anything DPS clock mechanics that they can spare a larger section of their mp pool.
    Still, it's not wise to suggest healers should be able to do something less (DPS in your suggestion of increasing MP costs), since that's not beneficial in anyway. If you wish to change healers to focus more on something else than DPS, then the suggestions should focus on that "something else" and how that can be increased in gameplay and battle design.
    (2)

  6. #236
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ama_Hamada View Post
    again, 10/10
    troll is troll
    You should really stop claiming that every post that doesn't agree with your wild expectations is a troll. It's bad form. Other people have these things called "opinions", y'see.

    Just like how I think the healers are perfectly fine as is right now(though WHM could use some utility) and we don't need even more healer DPS. No matter how much you dislike the idea of that.
    (3)

  7. #237
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mycow8me View Post
    I'm a troll for giving my opinion? I quit whm at 50 because of how ridiculous holy spam and dps spells were. Scholar is 60 and I still feel like a DPS with healer and a few mitigation spells.
    The only one trolling here is you for resorting to name calling. I'm not even going to waste anymore time with you.

    Either you misunderstood my Cleric stance opinion or you just disagree but the overall idea is that if DPS spells cost alot more there would not really be a need for cleric stance for anything other than skill bloat and annoyance because you will be spending alot less time IN cleric stance. Switching into it just to recast DoTs would be annoying. Since I stated earlier in that same post that I think spells should cost 10% MP or more, Casting a DPS spell 10 times would zero out your MP. Cleric stance would just be annoying at that point more than a healer skill level increaser.
    You are making no sense, you even said your self "there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool." plus you are only 50, you do not really have room to speak on the manner if something needs nerfing. WHM has the lowest mp regeneration and you want to hurt them more? that's just rofl worthy.

    Quote Originally Posted by Atlaworks View Post
    You should really stop claiming that every post that doesn't agree with your wild expectations is a troll. It's bad form. Other people have these things called "opinions", y'see.
    That is not an opinion, it is trolling, did you read his post carefully? that makes no sense what so ever.

    Quote Originally Posted by Mycow8me View Post
    I'm still of the opinion that DPS spells on healer should cost alot more mp, especially holy and other classes AOE equivalent. Think BLM fire aoe spell costs but maybe a little less. Single target spells should use 10% or more MP, especially stone III. DoT spells should be very low cause those are perfect for downtimes healing.

    Another problem IMHO is that there is too many mechanics in this game that are simply dodge and win. There is not enough unavoidables that dish out damage forcing a healer to heal in this game. There could even be stages of avoidance, a spot where you take 100% dmg, 75% dmg, 50% dmg similar to meteors that scale depending how far away you are but will always hit you.

    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe. Other people in the party will probably stop blasting healers as much for not DPSing for anything other than DoTs.

    Also: Get rid of clerics stance, there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool. This lets a healer time manage their spare MP and more freely toss out a DPS spell or DoTs when they feel confident their MP can spare it.

    Right there, he is fighting is own opinion so i called him a troll, I do not see the big deal. Also flare is like 1/2 the mp as holy ... **** (with current max mp of a blm and using mp like they should, anyway 1000-1600 mp flare cost is, depending where you are in rotations, to 1768 holy) ok so not half even on lower end.. but still..
    (2)
    Last edited by Ama_Hamada; 05-11-2017 at 01:33 AM.

  8. #238
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    You are making no sense, you even said your self "there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool." plus you are only 50, you do not really have room to speak on the manner if something needs nerfing. WHM has the lowest mp regeneration and you want to hurt them more? that's just rofl worthy.
    on a side note and im not trolling Ive had more mp issues with astro dpsing like gravity spam than I ever had on whm , but Im fully aware that whm has the most issues with mp tho, but in my experience its been astro for some reason
    (0)

  9. #239
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bswpayton View Post
    on a side note and im not trolling Ive had more mp issues with astro dpsing like gravity spam than I ever had on whm , but Im fully aware that whm has the most issues with mp tho, but in my experience its been astro for some reason
    Luminiferous aether and... ewer when needed.. but I rarely see an AST resort for that. Regardless of using one or both, you can extend how long they lost with celestial opposition, this is why AST has more mp regeneration then WHM does. also do not think I call a lot of posts "troll" I don't and that is most likely the first time I did so, or at least first time I can recall. (and I did so for good reason) Another trick AST do, like whm using beni as a DPS tool is use Essential dignitiy. You let the tank get low as ya dps, (drop cleric, only whm can heal in cleric using beni as a dps tool;p) use essential dignity (cost no mp and instant) then top them off with whatever and go back to DPS. Yer not a troll cuz ya have problems doing something, lamo.
    (1)
    Last edited by Ama_Hamada; 05-11-2017 at 01:42 AM.

  10. #240
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ama_Hamada View Post
    Right there, he is fighting is own opinion so i called him a troll, I do not see the big deal. Also flare is like 1/2 the mp as holy ... **** (with current max mp of a blm and using mp like they should, anyway)
    Flare is literally all your MP to cast what're you talking about, that's how the spell works.

    Anyway. Dude has an opinion. You can disagree, but at least respect it, geez. Not everyone who disagrees is out to get the poor, persecuted healers and make them stay in the kitchen when they want to do more and more damage every patch.
    (2)

Page 24 of 56 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast