Results -9 to 0 of 557

Threaded View

  1. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'm still of the opinion that DPS spells on healer should cost alot more mp, especially holy and other classes AOE equivalent. Think BLM fire aoe spell costs but maybe a little less. Single target spells should use 10% or more MP, especially stone III. DoT spells should be very low cause those are perfect for downtimes healing.

    Another problem IMHO is that there is too many mechanics in this game that are simply dodge and win. There is not enough unavoidables that dish out damage forcing a healer to heal in this game. There could even be stages of avoidance, a spot where you take 100% dmg, 75% dmg, 50% dmg similar to meteors that scale depending how far away you are but will always hit you.

    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe. Other people in the party will probably stop blasting healers as much for not DPSing for anything other than DoTs.

    Also: Get rid of clerics stance, there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool. This lets a healer time manage their spare MP and more freely toss out a DPS spell or DoTs when they feel confident their MP can spare it.
    (5)
    Last edited by Mycow8me; 05-11-2017 at 12:00 AM.