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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Mycow8me View Post
    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe.
    What you're suggesting is that instead of actively contributing, healer play would involve more of doing nothing at all (since they wouldn't have as much MP to DPS as much and they're already covering the healing requirement). How would that be any better? Or "strategic"?
    (5)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Taika View Post
    What you're suggesting is that instead of actively contributing, healer play would involve more of doing nothing at all (since they wouldn't have as much MP to DPS as much and they're already covering the healing requirement). How would that be any better? Or "strategic"?
    People are wanting to heal more, this would only be part of a solution. I already stated more damage should be coming out. More focus should be on Dots between heals and their high DPS spells should be for spare MP and if anything DPS clock mechanics that they can spare a larger section of their mp pool.

    Edit: I don't expect people to agree with my opinion but at the same time, assumptions and trying to make me look like an idiot is unacceptable. I'm done here, I've already stated my two cents. My opinion on whm may not hold as much weight since I didn't play it for 3.0 but My thoughts are still the same even for scholar.
    (3)
    Last edited by Mycow8me; 05-11-2017 at 01:11 AM.

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Mycow8me View Post
    People are wanting to heal more, this would only be part of a solution. I already stated more damage should be coming out. More focus should be on Dots between heals and their high DPS spells should be for spare MP and if anything DPS clock mechanics that they can spare a larger section of their mp pool.
    Still, it's not wise to suggest healers should be able to do something less (DPS in your suggestion of increasing MP costs), since that's not beneficial in anyway. If you wish to change healers to focus more on something else than DPS, then the suggestions should focus on that "something else" and how that can be increased in gameplay and battle design.
    (2)

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taika View Post
    What you're suggesting is that instead of actively contributing, healer play would involve more of doing nothing at all (since they wouldn't have as much MP to DPS as much and they're already covering the healing requirement). How would that be any better? Or "strategic"?
    Certain spells could do less damage, but provide a decent debuff on the enemy to be considered worthwhile to keep on.
    Think of the astrologian's Disable, a -10% action damage debuff - You reduce the effect down to 5%, but can be applied with a certain single target attack spell. The duration is somewhat about 15-18 seconds, but doesn't come with diminishing returns when reapplying it.
    (1)